Old Minecraft Versions Wiki
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2023-07-14T21:33:09Z
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21236ac3f8d65e5563b6da6b70815ca6bf1e6616
Template:Version nav
10
2
2
2023-07-14T21:39:41Z
VectorGraphics9260
2
Created page with "<onlyinclude>{{ #vardefine: version-prefix <!-- note:name used in {{Verify}} --> | {{#switch: {{lc: {{{edition}}} }} | java = Java Edition | pocket = Pocket Edition | bedrock | be | bedrock edition = Bedrock Edition | bds = Bedrock Dedicated Server | editor = Bedrock Editor | education = Education Edition | mcedu = Minecraft Education | ps3 | playstation 3 = PlayStation 3 Edition | ps4 | playstation 4 = PlayStation 4 Edition | psv | psvita | ps vita | playstation vita..."
wikitext
text/x-wiki
<onlyinclude>{{
#vardefine: version-prefix <!-- note:name used in {{Verify}} --> | {{#switch: {{lc: {{{edition}}} }}
| java = Java Edition
| pocket = Pocket Edition
| bedrock | be | bedrock edition = Bedrock Edition
| bds = Bedrock Dedicated Server
| editor = Bedrock Editor
| education = Education Edition
| mcedu = Minecraft Education
| ps3 | playstation 3 = PlayStation 3 Edition
| ps4 | playstation 4 = PlayStation 4 Edition
| psv | psvita | ps vita | playstation vita = PlayStation Vita Edition
| 3ds = New Nintendo 3DS Edition
| xbox 360 = Xbox 360 Edition
| xbox one | xbox 1 | xbone = Xbox One Edition
| wiiu | wii u = Wii U Edition
| switch | nswitch | nintendo switch = Nintendo Switch Edition
| earth = Minecraft Earth: {{#vardefine:edition-text|Game}}
| dungeons = Minecraft Dungeons: {{#vardefine:edition-text|Game}}
| legends | minecraft legends = Minecraft Legends: {{#vardefine:edition-text|Game}}
| launcher = Launcher {{#vardefine:launcher|Minecraft Launcher}}{{#vardefine:edition-text|Program}}
| dungeons launcher = Launcher {{#vardefine:launcher|Minecraft Dungeons Launcher}}{{#vardefine:edition-text|Program}}
| #default = {{{edition|}}}
}}
}}<!--
--><!--
--><!--
-->{{#if:{{{prefix|}}}
|{{#if: {{{server?|}}}
|{{#vardefine: data/protocol | {{#var: version-prefix}} {{#var:title}} }}
|{{#vardefine: data/protocol | {{#var: version-prefix}} {{{prefix|}}} {{#var:title}} }}
}}
|{{#vardefine: data/protocol | {{#var: version-prefix}} {{#var:title}} }}
}}<!--
hardcoded fixes
-->{{#ifeq:{{#var:title}}|- Pocket Edition Demo|{{#vardefine:data/protocol|Pocket Edition Demo}}}}<!--
-->{{#ifeq:{{#var:title}}|1.1.1 build 1|{{#vardefine:data/protocol|Pocket Edition alpha 1.1.1.0}}}}<!--
-->{{#ifeq:{{#var:title}}|1.1.1 build 2|{{#vardefine:data/protocol|Pocket Edition alpha 1.1.1.1}}}}<!--
-->{{#ifeq:{{#var:title}}|1.1.3 build 1|{{#vardefine:data/protocol|Pocket Edition alpha 1.1.3.0}}}}<!--
-->{{#ifeq:{{#var:title}}|1.1.3 build 2|{{#vardefine:data/protocol|Pocket Edition alpha 1.1.3.1}}}}<!--
end of hardcoded fixes
-->{{#if:{{{protocol_manual|}}}
| {{#ifeq:{{lc:{{{protocol_manual}}}}}|unknown
| {{#vardefine:protocol_manual|[[Template:Protocol version#Unknown version|Unknown]]}}
| {{#vardefine:protocol_manual|{{{protocol_manual}}}}}
}}[[Category:Pages using manual protocol versions]]
}}<!--
-->{{#if:{{{data_manual|}}}
| {{#ifeq:{{lc:{{{data_manual}}}}}|unknown
| {{#vardefine:data_manual|[[Template:Data version#Unknown version|Unknown]]}}
| {{#vardefine:data_manual|{{{data_manual}}}}}
}}[[Category:Pages using manual data versions]]
}}<!--
-->{{#vardefine:protocol-value|{{#var:protocol_manual|{{Protocol version|{{#var: data/protocol}} }} }} }}<!--
-->{{#if:{{#pos:{{#var:protocol-value}}|0x}}
|{{#vardefine:hexadecimal|1}}
|{{#vardefine:hexadecimal}}
}}<!--
-->{{#vardefine: editions | {{
#if: {{{othereditions|}}}
| {{#ifeq: {{{othereditions}}} | none || {{{othereditions}}} }}
| {{
#vardefine: version-type | {{#var: version-prefix}} {{
#if: {{#pos: {{#var:title}}| Beta}} | Beta
}}{{
#if: {{#pos: {{#var:title}}| Alpha server}} | Alpha server | {{#if: {{#pos: {{#var:title}}| Alpha}} | Alpha}}
}}{{
#if: {{#pos: {{#var:title}}| Classic server}} | Classic server
}}
}}{{
#vardefine: version-number | {{
#if: {{{version|}}} | {{{version}}}
| {{#explode: {{PAGENAME}} | | -1 }}
}}
}} }} }}<!--
--><infobox>
<title><default>{{#vardefineecho: title | {{
#if: {{{title|}}} | {{{title}}} | {{
#dplreplace: {{BASEPAGENAME}} | ^{{#var: version-prefix }}
}}
}}
}}{{#vardefine: title | {{#if: {{{server?|}}} | {{{prefix|}}}}} {{ #replace:{{#var:title}}|Minecraft }} }}</default>
</title>
<image source="image"/>
<image source="image2"/>
<navigation>{{{description|}}}</navigation>
<data source="edition">
<label>Edition</label>
<format>{{#switch: {{lc: {{{edition|}}}}}
| earth | dungeons | legends | minecraft legends = [[{{#replace:{{#var:version-prefix}}|:|}}]]
| #default = [[{{#var:version-prefix}}]]
}}</format>
</data>
<data source="name"><label>Official name</label></data>
<data source="server"><label>Server version{{#if:{{#pos:{{{server}}}|–}}|s}}</label></data>
<data source="client"><label>Client version{{#if:{{#pos:{{{client}}}|–}}|s}}</label></data>
<data source="build"><label>Build version</label></data>
<data source="internal"><label>Internal version</label></data>
<data source="versioncode"><label>Version code</label></data>
<data source="esvi"><label>ESVI</label></data>
<data source="type"><label>Type</label></data>
<data source="date">
<label>{{
#if: {{{unreleased|}}}
| Date developed
| {{
#if: {{{planned|}}}
| Planned release date
| Release date
}}
}}</label>
<default>?</default>
</data>
<data source="compiled"><label>Compilation date</label></data>
<data source="parent">
<label>{{{type}}} for</label>
<format>[[{{
#ifeq: {{#var: version-prefix}} | Bedrock Dedicated Server
| Bedrock Edition
| {{
#ifeq: {{#var: version-prefix}} | Bedrock Editor
| Bedrock Edition beta
| {{#var: version-prefix}}
}}}} {{{parent}}}|{{{parent}}}]]</format>
</data>
<data source="devversions">
<label><span style="white-space: normal;">Development versions</span></label>
<default>{{#if: {{{parent|}}}
| {{#dplvar: set | parentVersion | {{{parent}}} }}
| {{
#if: {{{devversions|}}} {{
#if:{{#pos:{{ROOTPAGENAME}}|Launcher}}
| {{#if:{{{version|}}}
| {{#vardefine:version|{{{version}}} }}
| {{#vardefine:version|{{#replace:{{#sub:{{#var:title}}|0|1}}|v|}}{{#sub:{{#var:title}}|1|{{#len:{{#var:title}}}}}}}}
}}
| {{#vardefine:version|{{#replace:{{#sub:{{#var:title}}|0|1}}|v|}}{{#sub:{{#var:title}}|1|{{#len:{{#var:title}}}}}}}}
}}
{{#vardefine: experimental snapshots | {{#var: version-prefix}} {{#var: version-number}} experimental snapshots}}
{{#ifexpr: {{PAGESINCATEGORY: {{#var:experimental snapshots}} }} > 0 | true }}
{{#vardefine: snapshots | {{#var: version-prefix}} {{#var: version-number}} snapshots}}
{{#ifexpr: {{PAGESINCATEGORY: {{#var:snapshots}} }} > 0 | true }}
{{#vardefine: pre-releases | {{#var: version-prefix}} {{#var: version-number}} pre-releases}}
{{#ifexpr: {{PAGESINCATEGORY: {{#var:pre-releases}} }} > 0 | true }}
{{#vardefine: release candidates | {{#var: version-prefix}} {{#var: version-number}} release candidates}}
{{#ifexpr: {{PAGESINCATEGORY: {{#var:release candidates}} }} > 0 | true }}
{{#vardefine: test builds | {{#var: version-prefix}} {{#var: version-number}} test builds}}
{{#ifexpr: {{PAGESINCATEGORY: {{#var:test builds}} }} > 0 | true }}
{{#vardefine: previews | {{#var: version-prefix}} {{#var: version-number}} previews}}
{{#ifexpr: {{PAGESINCATEGORY: {{#var:previews}} }} > 0 | true }}
{{#vardefine: alphas | {{#var: version-prefix}} {{#var: version-number }} alphas}}
{{#ifexpr: {{PAGESINCATEGORY: {{#var:alphas}} }} > 0 | true }}
{{#vardefine: betas |{{#var: version-prefix}} {{#var: version-number}} betas}}
{{#ifexpr: {{PAGESINCATEGORY: {{#var:betas}} }} > 0 | true }}
{{#vardefine: build-page | {{#var: version-prefix}} {{#if: {{#pos:{{PAGENAME}}|Alpha}} | Alpha}} {{#replace:{{#replace:{{#var:version-number}}|alpha}}|v}} }}
{{#vardefine: builds | {{#var: build-page}} builds}}
{{#ifexpr: {{PAGESINCATEGORY: {{#var:builds}} }} > 0 | true }}
| {{
#ifeq: {{{devversions|}}} | none
||
<div class="hlist">{{
#if: {{{devversions|}}}
| {{{devversions}}}
| {{
#vardefine: total development versions | {{
#switch: {{#var:version-prefix}}
| Java Edition = {{#expr: {{PAGESINCAT:{{#var: experimental snapshots}} }} + {{PAGESINCAT:{{#var: snapshots}} }} + {{PAGESINCAT:{{#var: pre-releases}} }} + {{PAGESINCAT:{{#var: release candidates}} }} }}
| Bedrock Edition = {{PAGESINCAT:{{#var: betas}} }}
}}
}}{{
#ifexpr: {{PAGESINCATEGORY: {{#var: builds }} }} > 0|
{{nowrap|[[:Category:{{#var:build-page}} builds|'''Builds''']] ({{PAGESINCAT: {{#var: builds}} }}) }}<br/>
}}{{#ifexpr: {{PAGESINCATEGORY: {{#var: experimental snapshots }} }} > 0 |
{{nowrap|[[:Category:{{#var:version-prefix}} {{#var:version-number}} experimental snapshots|'''Experimental snapshots''']] ({{PAGESINCAT: {{#var: experimental snapshots}} }}) }}<br/>
}}{{
#ifeq: {{#ifeq: {{PAGESINCATEGORY: {{#var: experimental snapshots}} }} | 1 | 1 }},{{#var: total development versions }}
| 1,1
| {{#replace: {{#dpl: category={{#var: experimental snapshots}} }} | {{!}}{{#var: version-prefix}} | {{!}} }}<br/>
}}{{#ifexpr: {{PAGESINCATEGORY: {{#var: snapshots }} }} > 0 |
{{nowrap|[[:Category:{{#var:version-prefix}} {{#var:version-number}} snapshots|'''Snapshots''']] ({{PAGESINCAT: {{#var: snapshots}} }}) }}<br/>
}}{{
#ifeq: {{#ifeq: {{PAGESINCATEGORY: {{#var: snapshots}} }} | 1 | 1 }},{{#var: total development versions }}
| 1,1
| {{#replace: {{#dpl: category={{#var: snapshots}} }} | {{!}}{{#var: version-prefix}} | {{!}} }}<br/>
}}{{#ifexpr: {{PAGESINCATEGORY: {{#var: pre-releases }} }} > 0 |
{{nowrap|[[:Category:{{#var:version-prefix}} {{#var:version-number}} pre-releases|'''Pre-releases''']] ({{PAGESINCAT: {{#var: pre-releases}} }}) }}<br/>
}}{{
#ifeq: {{#ifeq: {{PAGESINCATEGORY: {{#var: pre-releases}} }} | 1 | 1 }},{{#var: total development versions }}
| 1,1
| {{#replace: {{#dpl: category={{#var: pre-releases}} }} | {{!}}{{#var: version-prefix}} | {{!}} }}<br/> {{#vardefine: hide subpage link | true }}
}}{{#ifexpr: {{PAGESINCATEGORY: {{#var: release candidates }} }} > 0 |
{{nowrap|[[:Category:{{#var:version-prefix}} {{#var:version-number}} release candidates|'''Release candidates''']] ({{PAGESINCAT: {{#var: release candidates }} }}) }}<br/>
}}{{
#ifeq: {{#ifeq: {{PAGESINCATEGORY: {{#var: release candidates}} }} | 1 | 1 }},{{#var: total development versions }}
| 1,1
| {{#replace: {{#dpl: category={{#var: release candidates}} }} | {{!}}{{#var: version-prefix}} | {{!}} }}<br/> {{#vardefine: hide subpage link | true }}
}}{{#ifexpr: {{PAGESINCATEGORY: {{#var: test builds }} }} > 0 |
{{nowrap|[[:Category:{{#var:version-prefix}} {{#var:version-number}} test builds|'''Test builds''']] ({{#var: test builds }}) }}<br/>
}}{{#ifexpr: {{PAGESINCATEGORY: {{#var: previews }} }} > 0 |
{{nowrap|[[:Category:{{#var:version-prefix}} {{#var:version-number}} previews|'''Previews''']] ({{PAGESINCAT: {{#var: previews}} }}) }}<br/>
}}{{#ifexpr: {{PAGESINCATEGORY: {{#var: alphas }} }} > 0 |
{{nowrap|[[:Category:{{#var:version-prefix}} {{#var:version-number}} alphas|'''Alphas''']] ({{PAGESINCAT: {{#var: alphas}} }}) }}<br/>
}}{{#ifexpr: {{PAGESINCATEGORY: {{#var: betas }} }} > 0 |
{{nowrap|[[:Category:{{#var:version-prefix}} {{#var:version-number}} betas|'''Betas''']] ({{PAGESINCAT: {{#var: betas}} }}) }}<br/>
}}{{
#ifeq: {{PAGESINCATEGORY: {{#var: betas }} }} | 1
| {{#replace: {{#dpl: category={{#var: betas }} }} | {{!}}{{#var: version-prefix}} | {{!}} }}<br/> {{#vardefine: hide subpage link | true }}
}}{{
#if: {{#var: hide subpage link}} || ([[{{FULLPAGENAME}}/Development versions|View all]])
}}
}}</div><!--end hlist-->
}}
}} }}</default>
</data>
<data source="launcher">
<label>Available in launcher</label>
</data>
<data>
<label>Downloads</label>
<default><!--
-->{{#vardefine: download-ver | {{#replace:{{{jsonfile|{{#var: title}}}}}| |_}} }}<!--
-->{{
#if: {{{clienthash|}}}
| {{dl|{{{clienthash}}}|client}}
| {{{downloads|}}}{{{clientdl|}}}
}}{{
#if: {{{jsonhash|}}}
| <nowiki/> ({{dl|{{{jsonhash|}}}|json|name={{#var: download-ver}}}})
| {{#if: {{{jsondl|}}} | <nowiki/> ({{{jsondl}}}) }}
}}{{
#if: {{{clienthash|}}}{{{clientdl|}}}
| {{#if: {{{serverhash|}}}{{{serverdl|}}} | <br /> }}
}}{{
#if: {{{serverhash|}}}
| {{dl|{{{serverhash}}}|server}}
| {{{serverdl|}}}
}}{{
#if: {{{exehash|}}}
| <nowiki/> ({{dl|{{{exehash}}}|exe}})
| {{#if: {{{exedl|}}} | <nowiki/> ({{{exedl}}}) }}
}}{{
#if: {{{otherdl|}}}
| <br />{{{otherdl}}}
}}</default>
</data>
<data source="maps">
<label>[[Obfuscation map]]s</label>
<default>{{
#if: {{{clientmap|}}}
| {{dl|{{{clientmap}}}|clientmap}}<br />
}}{{
#if: {{{servermap|}}}
| {{dl|{{{servermap}}}|servermap}}
}}</default>
</data>
<data source="protocol_manual">
<label>[[Protocol version]]</label>
<default>{{#if: {{#if: {{{no_protocol|}}} {{{planned|}}}|1}} {{#switch: {{#var: version-prefix }} | Java Edition | Bedrock Edition | Pocket Edition | Minecraft Education | Education Edition = | #default = 1 }} || {{#ifeq: {{#invoke: Protocol version | protocol_version | {{#var: version-prefix}} {{#var: title}} }} | N/A || {{#invoke: Protocol version | protocol_version | {{#var: version-prefix}} {{#var: title}} }} }} }}</default>
</data>
<data source="data_manual">
<label>[[Data version]]</label>
<default>{{#if: {{#if: {{{no_data|}}} {{{planned|}}}|1}} {{#ifeq: {{#var: version-prefix }} | Java Edition || 1 }} || {{#ifeq: {{#invoke: Protocol version | data_version | {{#var: version-prefix}} {{#var: title}} }} | N/A || {{#invoke: Protocol version | data_version | {{#var: version-prefix}} {{#var: title}} }} }} }}</default>
</data>
<data source="al_manual">
<label>[[al_version]]</label>
<default>{{#if: {{{no_al|}}} || {{#if: {{{al_manual|}}} {{#pos:{{PAGENAME}}|Classic 0}} {{#pos:{{PAGENAME}}|Indev}} {{#pos:{{PAGENAME}}|Infdev}}| {{{al_manual|{{al_version| {{#replace:{{PAGENAME}}|Java Edition}} }} }}} }}}}</default>
</data>
<data>
<label>See also other instances of {{Escaped link|{{#var: version-number|{{#var: title }}}}}}</label>
<default>{{Other editions}}</default>
</data>
<navigation>{{#if: {{{prevparent|}}}{{{prev|}}} |
<div style="display:inline-block">{{
#if: {{{prevparent|}}} | {{#vardefine: $prevparent | {{
release version|{{#var: version-prefix}} {{#if:{{{noprefix-prev|}}}||{{{phase|{{{prefix|}}}}}}}} {{{prevparent|}}}
}}
}}
<div style="display:inline-block;padding:0 .4em">[[{{{prevparentlink|{{#var: $prevparent }}}}}|<span style="margin-right:-0.35em">◄</span>◄ {{
#dplreplace: {{#var: $prevparent }} | ^{{#var: version-prefix}} {{{phase|{{{prefix|}}}}}} }}]]</div>
}}{{
#if: {{{prev|}}} | {{#vardefine: $prev | {{
release version|{{#var: version-prefix}} {{{phase|{{{prefix|}}}}}} {{{prev}}}
}}
}}
<div style="display:inline-block;padding:0 .4em">[[{{{prevlink|{{#var: $prev }}}}}|◄ {{
#dplreplace: {{#var: $prev }} | ^{{#var: version-prefix}} {{{phase|{{{prefix|}}}}}} }}]]</div>
}}
</div>
}}{{#if: {{{next|}}}{{{nextparent|}}} |
<div style="display:inline-block">{{
#if: {{{next|}}} | {{#vardefine: $next | {{
release version|{{#var: version-prefix}} {{{phase|{{{prefix|}}}}}} {{{next|}}}
}}
}}
<div style="display:inline-block;padding:0 .4em">[[{{{nextlink|{{#var: $next }}}}}|{{
#dplreplace: {{#var: $next }} | ^{{#var: version-prefix}} {{{phase|{{{prefix|}}}}}} }} ►]]</div>
}}{{
#if: {{{nextparent|}}} | {{#vardefine: $nextparent | {{
release version|{{#var: version-prefix}} {{#if:{{{noprefix-next|}}}||{{{phase|{{{prefix|}}}}}}}} {{{nextparent|}}}
}}
}}
<div style="display:inline-block;padding:0 .4em">[[{{{nextparentlink|{{#var: $nextparent }}}}}|{{
#dplreplace: {{#var: $nextparent }} | ^{{#var: version-prefix}} {{#if:{{{noprefix-next|}}}||{{{phase|{{{prefix|}}}}}}}} }} <span style="margin-right:-0.35em">►</span>►]]</div>
}}</div>}}
</navigation>
</infobox><!--
DEFAULTSORT
{{#if:{{{sort|}}}
| {{DEFAULTSORT:{{{sort}}} }}
| {{DEFAULTSORT:{{#var:title}}|noreplace}}
}}
-->{{
#if: {{NAMESPACE}}{{#pos: {{PAGENAME}} | / }}
|
| [[Category:{{#var: version-prefix}} versions]]
{{#if: {{{parent|}}}
| [[Category:{{#var: version-prefix}} {{{categoryparent|{{{parent}}}}}} {{lc: {{{type}}} }}s]] }}
}}{{
#if: {{{type|}}}
| {{#if: {{NAMESPACE}}
| <!-- no cat -->
| {{#if: {{{date|}}}
| [[Category: {{#if: {{{unreleased|}}} | Unreleased }} {{#ifeq: {{lc: {{{edition|}}} }} | launcher | launcher}} {{lc:{{{type|update}}}s}} {{#if: {{{unreleased|}}} | developed | released }} in {{#explode:{{{date|}}}||-1}}| {{#iferror: {{#time:Y-m-d| {{{date|}}} }} || {{#time:Y-m-d| {{{date|}}} }} }}]]
| [[Category: Unknown release date]]
}}
|
}}
}}{{#if:{{{devversions|}}}|[[Category:Pages using the Version nav template devversions parameter]]}}</onlyinclude><noinclude>
{{documentation}}
<!-- Put categories/interwiki on the documentation page -->
</noinclude>
e9696d51d02e25b66609f71cfdc9ed8532b468cb
Old Minecraft Versions Wiki
0
3
3
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A blank wiki for transferral to *a secret place*.
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
974f90fce6f826f3d451bf467551dd72915ffa12
Album
0
4
5
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly><infobox type="Album">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="artist"><label>Artist</label></data>
<data source="released"><label>Released</label></data>
<data source="recorded"><label>Recorded</label></data>
<data source="length"><label>Length</label></data>
<data source="label"><label>Label</label></data>
<data source="producer"><label>Producer</label></data>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
7145bd5ecd9bcafcf1907686b6a57145c9c894ac
Album/doc
0
5
7
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Album
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| artist =
| released =
| recorded =
| length =
| label =
| producer =
}}
</pre>
== Sample output ==
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
<pre>
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
34c5cd77d0a20c3509b82f0386c7429a8b47a5fb
Documentation
0
6
9
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Remove aria complementary role because it's incorrect in this context; see: https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Roles/complementary_role
wikitext
text/x-wiki
<includeonly>{| class="article-table plainlinks" style="width:100%;"
|- style="font-size:18px;"
! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div>
|-
| ''Note: portions of the template sample may not be visible without values provided.''
|-
| View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]])
|-
| Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages.
|}
<div style="margin:0 1em;">
{{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude>
75b0cad7de45e5705cd5bd244f3b20d1d9954aad
T
0
7
11
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w:FV9260>FANDOM
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wikitext
text/x-wiki
<onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!--
-->{{#if:{{{2|}}}||<span style="color:#555;">''<{{{2}}}>''</span>}}<!--
-->{{#if:{{{3|}}}||<span style="color:#555;">''<{{{3}}}>''</span>}}<!--
-->{{#if:{{{4|}}}||<span style="color:#555;">''<{{{4}}}>''</span>}}<!--
-->{{#if:{{{5|}}}||<span style="color:#555;">''<{{{5}}}>''</span>}}<!--
-->{{#if:{{{6|}}}||<span style="color:#555;">''<{{{6}}}>''</span>}}<!--
-->{{#if:{{{7|}}}||<span style="color:#555;">''<{{{7}}}>''</span>}}<!--
-->{{#if:{{{8|}}}||<span style="color:#555;">''<{{{8}}}>''</span>}}<!--
-->{{#if:{{{9|}}}||<span style="color:#555;">''<{{{9}}}>''</span>}}<!--
-->{{#if:{{{10|}}}||<span style="color:#555;">''<{{{10}}}>''</span>}}<!--
-->{{#if:{{{11|}}}||<span style="color:#555;">''<{{{11}}}>''</span>}}<!--
-->{{#if:{{{12|}}}||<span style="color:#555;">''<{{{12}}}>''</span>}}<!--
-->{{#if:{{{13|}}}||<span style="color:#555;">''<{{{13}}}>''</span>}}<!--
-->{{#if:{{{14|}}}||<span style="color:#555;">''<{{{14}}}>''</span>}}<!--
-->{{#if:{{{15|}}}||<span style="color:#555;">''<{{{15}}}>''</span>}}<!--
-->{{#if:{{{16|}}}||<span style="color:#555;">''<{{{16}}}>''</span>}}<!--
-->{{#if:{{{17|}}}||<span style="color:#555;">''<{{{17}}}>''</span>}}<!--
-->{{#if:{{{18|}}}||<span style="color:#555;">''<{{{18}}}>''</span>}}<!--
-->{{#if:{{{19|}}}||<span style="color:#555;">''<{{{19}}}>''</span>}}<!--
-->{{#if:{{{20|}}}||<span style="color:#555;">''<{{{20}}}>''</span>}}<!--
-->{{#if:{{{21|}}}||<span style="color:#555;">''<{{{21}}}>''</span>}}<!--
--><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude>
4273916fece7a96eef48125efb615009a1fd6fe6
Documentation/doc
0
8
13
2023-07-14T21:55:04Z
w:FV9260>FANDOM
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wikitext
text/x-wiki
==Description==
This template is used to insert descriptions on template pages.
==Syntax==
Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage.
==Usage==
===On the Template page===
This is the normal format when used:
<pre>
TEMPLATE CODE
<includeonly>Any categories to be inserted into articles by the template</includeonly>
<noinclude>{{Documentation}}</noinclude>
</pre>
''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).''
''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.''
===On the documentation page===
The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]).
Normally, you will want to write something like the following on the documentation page:
<pre>
==Description==
This template is used to do something.
==Syntax==
Type <code>{{t|templatename}}</code> somewhere.
==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>
results in...
{{templatename|input}}
<includeonly>Any categories for the template itself</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.
Note that the above example also uses the [[Template:T]] template.
<includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
58ca364cb71b551e4a71ddf3046cf41c84db0d57
T/doc
0
9
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2023-07-14T21:55:04Z
w:FV9260>FANDOM
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wikitext
text/x-wiki
;Description
A template link with a variable number of parameters (0-20).
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! -->
;Source
:Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license.
;Example
:{{t|t|param1|param2}}
<includeonly>[[Category:General wiki templates]]</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
6f7307b6bcfef75efcc1d71fc932366c04cd61b3
Character
0
10
17
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly><infobox type="Character">
<title source="name"/>
<image source="image">
<caption source="imagecaption" />
</image>
<group>
<data source="aliases"><label>Aliases</label></data>
<data source="relatives"><label>Relatives</label></data>
<data source="affiliation"><label>Affiliation</label></data>
<data source="occupation"><label>Occupation</label></data>
</group>
<group>
<header>Biographical information</header>
<data source="marital"><label>Marital status</label></data>
<data source="birthDate"><label>Date of birth</label></data>
<data source="birthPlace"><label>Place of birth</label></data>
<data source="deathDate"><label>Date of death</label></data>
<data source="deathPlace"><label>Place of death</label></data>
</group>
<group>
<header>Physical description</header>
<data source="species"><label>Species</label></data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="weight"><label>Weight</label></data>
<data source="eyes"><label>Eye color</label></data>
</group>
<group>
<header>Appearances</header>
<data source="portrayedby"><label>Portrayed by</label></data>
<data source="appearsin"><label>Appears in</label></data>
<data source="debut"><label>Debut</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
f63ba56dbc9f4a25683ff5d7104509d0e8bb9eda
Character/doc
0
11
19
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Character
| name =
| image =
| imagecaption =
| aliases =
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate =
| birthPlace =
| deathDate =
| deathPlace =
| species =
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre>
== Sample output ==
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
<pre>
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
6ddf3451fd7140d6b498a17d53162a4ccd65e691
Book
0
12
21
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly><infobox type="Book">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="author"><label>Author</label></data>
<data source="illustrator"><label>Illustrator</label></data>
<data source="datePublished"><label>Published on</label></data>
<data source="publisher"><label>Publisher</label></data>
<group layout="horizontal">
<header>Publication order</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
c4bc425c60ee6f1a263f67a75f6d26aafc236c03
Book/doc
0
13
23
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Book
| title =
| image = [e.g. "Example.jpg"]
| author =
| illustrator =
| datePublished =
| publisher =
| previous =
| next =
}}</pre>
== Sample output ==
{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
<pre>{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
7320d1953158c6673ed6ce2be7bc35e2356522e5
Episode
0
14
25
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly><infobox type="Episode">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="partOfSeason"><label>Season</label></data>
<data source="episodeNumber"><label>Episode</label></data>
<data source="airDate"><label>Air date</label></data>
<data source="writer"><label>Writer</label></data>
<data source="director"><label>Director</label></data>
<group layout="horizontal">
<header>Episode guide</header>
<data source="previousEpisode"><label>Previous</label></data>
<data source="nextEpisode"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
222b04973118bf9a11e3e5f3a034c07b6ec30fee
Episode/doc
0
15
27
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Episode
| title =
| partOfSeason =
| episodeNumber =
| image = [e.g. "Example.jpg"]
| airDate =
| writer =
| director =
| previousEpisode =
| nextEpisode =
}}</pre>
== Sample output ==
{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}<pre>{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}</pre>
<includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
422683315393b9908127727460675544f6ffb8cf
Event
0
16
29
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly><infobox type="Event">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="performers"><label>Performers</label></data>
<data source="date"><label>Date</label></data>
<data source="location"><label>Location</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
d66b112135e43b8474d30a6dab0feaab6588dfe8
Event/doc
0
17
31
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Event
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| performers =
| date =
| location =
}}
</pre>
== Sample output ==
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
<pre>
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
1502585ceb0f0a7e1e70edc0fa8c88720e7da905
Item
0
18
33
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly><infobox type="Item">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="type"><label>Type</label></data>
<data source="effects"><label>Effects</label></data>
<data source="source"><label>Source</label></data>
<data source="buy"><label>Cost to buy</label></data>
<data source="sell"><label>Cost to sell</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
1c76f47b4d1d6c296c09c245c7dd7d4efc9ff9e6
Item/doc
0
19
35
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Item
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| type =
| effects =
| source =
| buy =
| sell =
}}
</pre>
== Sample output ==
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}<pre>
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ecd61f0a9df462e9790349a7ef0034b375ef0e2b
Location
0
20
37
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly><infobox type="Location">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<image source="map"><caption source="mapcaption"/></image>
<data source="type"><label>Type</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="inhabitants"><label>Inhabitants</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
74c089bf3093e560bd6a2144977d9d0bc5faebc0
Location/doc
0
21
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w:FV9260>FANDOM
0
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Location
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| map = [e.g. "Example.jpg"]
| mapcaption =
| type =
| level =
| location =
| inhabitants =
}}
</pre>
== Sample output ==
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}<pre>
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
e3e627290fa1c04d98083b44bcd2fa5cb562e13c
Navbox
0
22
41
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
1 revision imported
wikitext
text/x-wiki
{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;"
|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}
|}<noinclude>
{{documentation}}</noinclude>
21aa3440d9c06c537ca5808c298e155d57e8dc90
Navbox/doc
0
23
43
2023-07-14T21:55:04Z
w:FV9260>FANDOM
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wikitext
text/x-wiki
;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<inputbox>
type=create
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</inputbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
4b1a1bf5f00c2d159d30d8f8bc525309ac16d406
Quest
0
24
45
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly><infobox type="Quest">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="start"><label>Start</label></data>
<data source="end"><label>End</label></data>
<data source="prerequisites"><label>Prerequisites</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="rewards"><label>Rewards</label></data>
<group layout="horizontal">
<header>Quest progression</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
1057bf1c3220419334e60f6b01c07995f871d8f8
Quest/doc
0
25
47
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Quest
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| start =
| end =
| prerequisites =
| level =
| location =
| rewards =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
<pre>{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Wiki.png
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wikitext
text/x-wiki
[[Category:Wiki skin images]]
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Permission
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0
wikitext
text/x-wiki
{{LicenseBox|text=''This file is copyrighted. The copyright holder has given permission for its use.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files used with permission]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Fairuse
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0
wikitext
text/x-wiki
{{LicenseBox|text=''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Fairuse files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Self
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2023-07-14T21:55:04Z
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wikitext
text/x-wiki
{{LicenseBox|text=''This file was uploaded by the photographer or author.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files uploaded by the photographer or author]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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From Wikimedia
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30
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wikitext
text/x-wiki
{{LicenseBox|text=''This file was originally uploaded on Wikipedia or another Wikimedia project.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files from WikiMedia projects]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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CC-BY-SA
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2023-07-14T21:55:04Z
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0
wikitext
text/x-wiki
{{LicenseBox|text=''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:CC-BY-SA files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Other free
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2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
{{LicenseBox|text=''This file is licensed under a free license.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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PD
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wikitext
text/x-wiki
{{LicenseBox|text=''This file is in the public domain''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Public domain files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Permission/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use.
;Syntax
:Type <code>{{t|permission}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Fairuse/doc
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2023-07-14T21:55:04Z
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wikitext
text/x-wiki
;Description
:This template is used to mark images as fair use.
;Syntax
:Type <code>{{t|fairuse}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Self/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images as having been uploaded by the photographer or author.
;Syntax
:Type <code>{{t|self}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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From Wikimedia/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project.
;Syntax
:Type <code>{{t|From Wikimedia}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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CC-BY-SA/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images with the CC-BY-SA license.
;Syntax
:Type <code>{{t|CC-BY-SA}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Other free/doc
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2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
;Description
:This template is used to mark images with a free license not covered by other image templates.
;Syntax
:Type <code>{{t|Other free}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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PD/doc
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0
wikitext
text/x-wiki
;Description
:This template is used to mark images as being in the public domain.
;Syntax
:Type <code>{{t|PD}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Topic
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Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>"
wikitext
text/x-wiki
<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>
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Topic/doc
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wikitext
text/x-wiki
== Description ==
This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section.
If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed.
== Syntax ==
<pre>{{Topic}}</pre>
== Sample output ==
{{Topic}}
<includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Infobox templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Templates
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Created page with "[[Category:Maintenance]]"
wikitext
text/x-wiki
[[Category:Maintenance]]
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Maintenance
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wikitext
text/x-wiki
The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
{{cols|2|
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
}}
[[Category:{{SITENAME}}]]
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Image license templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Navbox templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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General wiki templates
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0
Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Documentation templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Template documentation
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Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]"
wikitext
text/x-wiki
The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template.
[[Category:Templates]]
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Main
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|main}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Main_article
--></noinclude>
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See also
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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About
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|about}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:About
--></noinclude>
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For
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0
1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|For}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Further
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0
1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|further}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Hatnote
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w:FV9260>FANDOM
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Delete
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wikitext
text/x-wiki
{{MessageBox
|header = Candidate for deletion
|type = delete
|text = This page has been nominated for removal from the wiki.
|comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion.
|class = notice hidden plainlinks
|id = delete
}}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude>
{{Documentation}}</noinclude>
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Quote
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w:FV9260>FANDOM
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1 revision imported
wikitext
text/x-wiki
{{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://starter.fandom.com/wiki/Template:Quote?oldid=4277
--></noinclude>
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Disambiguation
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wikitext
text/x-wiki
{{MessageBox
| header = Disambiguation page for {{PAGENAME}}
| type = disambiguation
| text = The following is a list of links to pages that might share the same title.
| comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
| class = notice hidden
| id = disambiguation}}
<includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
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MessageBox
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1 revision imported
wikitext
text/x-wiki
{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
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Dialogue
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1 revision imported
wikitext
text/x-wiki
<includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Dialogue
--></noinclude>
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Namespace
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1 revision imported
wikitext
text/x-wiki
{{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Namespace_detect
--></noinclude>
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Hatnote/doc
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wikitext
text/x-wiki
The hatnotes used for adding links between articles where more context is important.
Broadly speaking, a hatnote should answer a readers' question: Am I on the right page?
== Usage ==
; Basic usage:
{{hatnote|''text''}}
; All parameters:
{{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}}
== Parameters ==
This template accepts the following parameters:
* <code>1</code> - the hatnote text (required)
* <code>extraclasses</code> - any extra CSS classes to be added.
* <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
* <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted.
== Example ==
* <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}}
== Typical types ==
{{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters.
;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized.
;{{T|Further}}: Used to link to articles containing further information on this topic.
;{{T|See also}}: Used to link to additional articles on related topics.
:;{{T|Main|Main Page}} →:{{Main|Main Page}}
:;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}}
:*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
:*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
:*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
== Disambiguation ==
Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier.
;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including:
:;{{T|About|Use1}} →:{{About|}}
:;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}}
:;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}}
Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section:
:;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}}
:;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}}
A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>.
;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters.
:;If used without parameters on a page named ''Foo'', the result is
::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}}
:;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields
::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}}
:;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields
::{{For|similar terms|Main Page}}
:;The third, fourth and fifth parameters are used to give one, two, or three supplementary links:
:*{{For|similar terms|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}}
:the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}.
== Errors ==
If no hatnote text is supplied, the template will output the following message:
* {{hatnote|category=no}}
If you see this error message, it is for one of four reasons:
# No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
# Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead.
# The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>.
# You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]].
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''.
The HTML code produced by this template looks like this:
* <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code>
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f89b62bda227691a45fd6d42d8bf89b151436cd2
Delete/doc
0
64
125
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
;Description
:This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]].
;Syntax
:Type <code>{{t|delete}}</code> on the page to be deleted.'''
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
baa263e149fb470c182f0de3af57178739e61a86
Quote/doc
0
65
127
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
==Description==
To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.
==Syntax==
<pre>
{{Quote
| quote =
| speaker =
| source =
}}
</pre>
As an alternative, these can be placed in positional order.
==Samples==
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
<pre>
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
or
<pre>
{{Quote
| When you play the game of thrones, you win or you die.
| [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
9257007bdd810476e8723e435841c3f133a204f2
Disambiguation/doc
0
66
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0
wikitext
text/x-wiki
;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
;Syntax
:Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
c0a52d0ac40d9827b4462625985906e37c6f83c9
MessageBox/doc
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67
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w:FV9260>FANDOM
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wikitext
text/x-wiki
{{T|MessageBox}} is a template for creating message boxes.
It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function.
It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]].
'''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''.
==Parameters==
For examples of how to use these parameters, see [[#Examples]].
{| class="wikitable" style="width: 100%"
! Parameter name
! Description
! Required?
! Default
|-
| <code>class</code>
| Additional classes to the root <code>.mbox</code> element.
| No
| —
|-
| <code>bordercolor</code>
| The color of the thick left-most border.
| No
| Stylesheet default
|-
| <code>type</code>
| Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]].
| No
| —
|-
| <code>bgcolor</code>
| The color of the mbox's background.
| No
| Stylesheet default
|-
| <code>style</code>
| Additional inline styles to the root <code>.mbox</code> element.
| No
| —
|-
| <code>image</code>
| An image to be added to the left of all text content.
| No
| —
|-
| <code>imagewidth</code>
| The width of the image (height automatically adjusts).
| No
| <code>60px</code>
|-
| <code>imagelink</code>
| The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable.
| No
| —
|-
| <code>header</code>
| The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show.
| No
| —
|-
| <code>text</code>
| Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>comment</code>
| Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>aside</code>
| Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>id</code>
| By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>).
| No
| —
|-
| <code>collapsed</code>
| By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default).
| No
| —
|}
==Design==
Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS.
<syntaxhighlight lang="css" class="mw-collapsible mw-collapsed">
.mbox {
/* the background of the entire box */;
background-color: ;
/* the border color of the entire box */
border-color: ;
/* the border thickness of the entire box */
border-width: ;
/* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */
border-left-color: ;
/* the rounded-ness of the corners */;
border-radius: ;
/* the baseline font-size of the mbox */
font-size: ;
}
.mbox__content {
/* the padding inside the mbox */
padding: ;
}
.mbox__content__image {
/* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */
width: ;
/* the spacing to the left of the text (i.e., the right of the image) */
padding-right: ;
}
.mbox__content__text__comment {
/* the size of the text in the "comment" parameter */
font-size: ;
}
.mbox__content__aside {
/* any particular modifications to the "aside" area can go here */
/* the maximum width of the aside area */
width: ;
}
.mbox__close {
/* the appearance of the close symbol here */
}
.mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be × */
content: '';
}
.mw-collapsed + .mbox__close {
/* modifications to the close symbol when the box is closed */
}
.mw-collapsed + .mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */
content: '';
}
</syntaxhighlight>
; Technical notes
* Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template.
== Examples ==
=== Basic MessageBox ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|id = test1
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|id = test1
}}
=== Using types ===
To use types, CSS variables must be added, such as:
<syntaxhighlight lang="css">
:root {
--type-important: rgba(200, 0, 0, 0.8);
--type-moderate: rgba(233, 124, 47, 0.8);
--type-minor: rgba(241, 197, 37, 0.8);
}
</syntaxhighlight>
If added:
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}
Depending on your styling, there may not be a visual difference in the above example.
=== With an image ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}
=== With an aside ===
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}
=== Standard/default style ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|comment = Comment text here
|image = Wiki.png
|aside = Aside text here
|id = standard
}}</pre>
Produces:
{{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}}
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ca7c12cf4c7d97a6a3a96c5adc07ee3ceaf78fda
Dialogue/doc
0
68
133
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
{{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''.
==Syntax==
This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article:
<pre>{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}</pre>
These parameters are explained more fully below.
==Parameters==
'''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this:
<pre>{{dialogue
|short=full
|short=full
|short=full
...</pre>
Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.
Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this:
<pre>...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...</pre>
Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue.
:;<code>Parameter 1</code> ''(required)'' : Character name speaking
:;<code>Parameter 2</code> ''(optional)'' : Line to speak
:;<code>Parameter 3</code> ''(optional)'' : Next character
:;<code>Parameter 4</code> ''(optional)'' : Next line
:;<code>Parameter 5</code> ''(optional)'' : Next character
:;<code>Parameter 6</code> ''(optional)'' : Next line
:;<code>Parameter 7</code> ''(optional)'' : so on...
Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless.
To write a dialogue description/source, use <code>cite =</code>
==Examples==
Here is an example of a full template usage:
<pre>{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}</pre>
The above would generate:
{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}
The below code demonstrates examples of extended use:
<pre>{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}</pre>
The above would generate:
{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}
===Notes===
You can number, bullet or indent your dialogue:
<pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre>
:{{dialogue|Me|Hello|You|Howdido!}}
<pre>#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre>
#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
<pre>*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre>
*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
56b3a94f307db52b25c728122e451a63e806c791
Namespace/doc
0
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2023-07-14T21:55:04Z
w:FV9260>FANDOM
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wikitext
text/x-wiki
This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on.
It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types:
; main : Main (i.e. article) space, where normal articles are kept.
; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc.
;user
;file
;mediawiki
;template
;help
;category
: The remaining namespaces.
; other : Any namespaces that were not specified as a parameter to the template (see explanation below).
For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated.
'''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''.
== Usage ==
This template takes one or more parameters named after the different page types as listed above. Like this:
<pre>
{{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
</pre>
If the template is on a main (article) page, it will return this:
: {{Namespace |demospace=main
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
If the template is on any other page than an article or a talk page, it will return this:
: {{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this:
<pre>
{{Namespace
| file = File page text
| category = Category page text
| other =
}}
</pre>
On any pages other than file and category pages the code above will render nothing.
<!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. -->
: {{Namespace
| file = File page text
| category = Category page text
| other =
}}
By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this:
<pre>
{{Namespace
| main =
| other = Other pages text
}}
</pre>
The code above will render nothing when on mainspace (article) pages, but will return this when on other pages:
: {{Namespace
| main =
| other = Other pages text
}}
== Demospace and page ==
For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''.
'''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this:
<pre>
{{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = {{{demospace|}}}
| page = {{{page|}}}
}}
</pre>
If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual.
== Parameters ==
List of all parameters:
<pre>
{{Namespace
| main =
...
| other =
| demospace = {{{demospace|}}} / main / talk / user /
file / mediawiki / template /
help / category / other
| page = {{{page|}}} / User:Example
}}
</pre>
== Technical details ==
If you intend to feed tables as content to the numbered parameters of this template, you need to know this:
[[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust.
<includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Disambiguations
0
70
137
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "[[Category:{{SITENAME}}]]"
wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
dd8aaa34cf600c1567d240a3f4bc615164a11592
Quote templates
0
71
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2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Notice templates
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72
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w:FV9260>FANDOM
0
Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Candidates for deletion
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73
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wikitext
text/x-wiki
__EXPECTUNUSEDCATEGORY__
This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template.
'''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion.
[[Category:Maintenance]]
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=
0
74
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w:FV9260>FANDOM
0
Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>"
wikitext
text/x-wiki
<includeonly>=</includeonly><noinclude>
{{documentation}}<noinclude>
8f9d55b93874a691b84a9b6acb54bc6dd01fbf39
=/doc
0
75
147
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0
wikitext
text/x-wiki
;Description
:This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]].
;This template cannot be substituted.
;Syntax
:Insert this template using <code>{{t|{{=}}}}</code>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Clear
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76
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2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude>
{{documentation}}</noinclude>
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Cols
0
77
151
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0
Modern and supported browsers no longer need vendor-specific prefixes for column-count
wikitext
text/x-wiki
<includeonly><div style="column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Space
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0
wikitext
text/x-wiki
<includeonly> </includeonly><noinclude>
{{documentation}}</noinclude>
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Tocright
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wikitext
text/x-wiki
<includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Trim
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80
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2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude>
{{documentation}}</noinclude>
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Cols/doc
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wikitext
text/x-wiki
;Description
This template formats the text into the specified number of columns.
;Syntax
<pre>{{cols|<# of columns>|<content>}}</pre>
Especially useful to wrap long lists of items into multiple columns.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Space/doc
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wikitext
text/x-wiki
;Description
This template allows you to force a space in areas that strip whitespace.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Tocright/doc
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wikitext
text/x-wiki
;Description
{{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Trim/doc
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wikitext
text/x-wiki
;Description
This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function.
;Syntax
<nowiki>{{trim| value }}</nowiki>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Clear/doc
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wikitext
text/x-wiki
;Description
This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.
The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>).
;Syntax
* To clear both sides of the page, add the code {{t|Clear}}.
* To clear only the left side of the page, add the code {{t|Clear|left}}.
* To clear only the right side of the page, add the code {{t|Clear|right}}.
You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template.
__NOTOC__
;Example
<pre style="display:table">
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
</pre>
This code produces the following result:
----
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
----
As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements.
== See also ==
* [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN]
* [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN]
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Example.jpg
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2023-07-14T21:55:04Z
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{{PD}}
[[Category:Images]]
wikitext
text/x-wiki
== Summary ==
{{PD}}
[[Category:Images]]
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Images
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Created page with "[[Category:Media]]"
wikitext
text/x-wiki
[[Category:Media]]
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Media
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2023-07-14T21:55:04Z
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Created page with "[[Category:{{SITENAME}}]]"
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[[Category:{{SITENAME}}]]
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Game
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2023-07-14T21:55:04Z
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wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="developer"><label>Developer</label></data>
<data source="publisher"><label>Publisher</label></data>
<data source="engine"><label>Engine</label></data>
<data source="version"><label>Version</label></data>
<data source="platform"><label>Platform</label></data>
<data source="releasedate"><label>Release date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="mode"><label>Mode</label></data>
<data source="rating"><label>Rating</label></data>
<data source="media"><label>Media</label></data>
<group collapse="open">
<header>System requirements</header>
<data source="requirements"></data>
</group>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
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Game/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Game
| title = The game's name, displayed on top of the infobox
| image = [e.g. "Example.jpg"]
| developer =
| publisher =
| engine = The engine the game runs on
| version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those.
| platform = Platform(s) the game is available on
| releasedate = When the game released
| genre = Genre(s) the game is classified as
| mode = Singeplayer, multiplayer, etc.
| rating = ESRB / PEGI, etc. ratings
| media = What media the game is available on (digital, cartridge, cd, etc.)
| requirements = System requirements
}}</pre>
== Sample output ==
{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
<pre>{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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LicenseBox
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wikitext
text/x-wiki
<includeonly><div style="border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}" class="article-table plainlinks {{{class|}}}">
{{#if:{{{image|}}} | <span style="padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;">[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]</span>}}
{{{text|''Your license text is not specified''}}}
</div></includeonly><noinclude>
{{documentation}}</noinclude>
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LicenseBox/doc
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2023-07-14T21:55:04Z
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wikitext
text/x-wiki
;Description
:This template is used to create the box used by the various image license templates. The default styling is currently geared to a light-themed wiki. If your wiki has a dark theme and this template is too bright relative to the other elements on your wiki, simply change the following style parameters:
:<code>background-color:</code> This is the color of the background and is currently set to: <code>#fefefe</code>
:<code>border-color:</code> This is the color of the borders and is currently set to: <code>#d6d6d6</code>
:<code>color:</code> This is the color of the text and is currently set to: <code>#333</code>
;Syntax
:Type <code>{{t|LicenseBox|text{{=}}License text}}</code> on the image information page.
<includeonly>[[Category:Image license templates| ]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Redirected page to [[Template:Clear]]
wikitext
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#REDIRECT [[Template:Clear]]
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Stub
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Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..."
wikitext
text/x-wiki
{{MessageBox
|header = Stub
|type = stub
|text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].''
|comment =
|class = notice hidden plainlinks
|id = stub
}}<includeonly>[[Category:Stubs]]</includeonly><noinclude>
{{Documentation}}</noinclude>
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Stubs
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wikitext
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__EXPECTUNUSEDCATEGORY__
This category contains articles that are incomplete and are tagged with the {{T|Stub}} template.
[[Category:Maintenance]]
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Stub/doc
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Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..."
wikitext
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;Description
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<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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MIT
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Created page with "{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>Category:MIT licens..."
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{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:MIT license files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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{{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:LGPL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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GFDL
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{{documentation}}</noinclude>
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MIT/doc
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Created page with ";Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>Category:Ima..."
wikitext
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;Description
:This template is used to mark images using the MIT license.
;Syntax
:Type <code>{{t|MIT}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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LGPL/doc
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Created page with ";Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>Category:Image lic..."
wikitext
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;Description
:This template is used to mark images using the LGPL.
;Syntax
:Type <code>{{t|LGPL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Created page with ";Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>Category:Image lic..."
wikitext
text/x-wiki
;Description
:This template is used to mark images using the GFDL.
;Syntax
:Type <code>{{t|GFDL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Nolicense
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{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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wikitext
text/x-wiki
__EXPECTUNUSEDCATEGORY__
The files in this category do not have an appropriate license selected and are tagged with the {{t|nolicense}} template.
Administrators should review files in this category and either:
* Update the file page with an appropriate if one can be easily determined.
* Delete the image, though it is good idea to give the uploader a chance to select a license first.
[[Category:Images]]
[[Category:Maintenance]]
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Nolicense/doc
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;Description
:This template is used to mark images where the copyright status is not known. It automatically adds the images to the [[:Category:Unattributed files|Unattributed files]] category for later maintenance
;Syntax
:Type <code>{{t|Nolicense}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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wikitext
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== Licensing ==
{{CC-BY-SA}}
[[Category:Wiki skin images]]
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Hatnote templates with errors
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Created page with "[[Category:Maintenance]]"
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[[Category:Maintenance]]
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Mbox/doc
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getting rid of a red link for the documentation
wikitext
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This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}.
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Mbox/data/doc
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to get rid of a red link for documentation
wikitext
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This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes.
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Quote/doc
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to get rid of the red link for the documentation
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This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}.
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Dialogue/doc
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getting rid of red links
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This module is invoked by the {{t|Dialogue}} template.
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getting rid of red links
wikitext
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This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]].
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Navbox/doc
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getting rid of red links
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This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users.
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getting rid of red links
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This module is invoked by the {{t|Namespace}} template.
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Namespace detect/data/doc
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This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons.
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Namespace detect/config/doc
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Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..."
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This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language.
To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line.
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Series
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2023-07-14T21:55:04Z
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Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <dat..."
wikitext
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<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption" /></image>
<data source="release"><label>First released</label></data>
<data source="seasons"><label>Seasons</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="runtime"><label>Run time</label></data>
<data source="genre"><label>Genre</label></data>
<data source="network"><label>Network</label></data>
<data source="distrib"><label>Distributor</label></data>
<data source="creator"><label>Created by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="director"><label>Directed by</label></data>
<data source="composer"><label>Composer</label></data>
<data source="based on"><label>Based on</label></data>
<data source="exec prod"><label>Executive producer</label></data>
<data source="producer"><label>Producer</label></data>
<data source="prod co"><label>Production company</label></data>
<data source="country"><label>Country</label></data>
<data source="language"><label>Language</label></data>
</infobox></includeonly><noinclude>{{documentation}}</noinclude>
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Series/doc
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2023-07-14T21:55:04Z
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Series
| title =
| image =
| caption =
| release =
| seasons =
| episodes =
| runtime =
| genre =
| network =
| distrib =
| creator =
| writer =
| director =
| composer =
| based on =
| exec prod =
| producer =
| prod co =
| country =
| language =
}}</pre>
== Sample output ==
{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}
<pre>{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
7f9a7daecb805234290cd4addefc0c049fe125ce
Film
0
115
235
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <g..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption"/></image>
<group>
<data source="premiere"><label>Premiere date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="rating"><label>Rating</label></data>
<data source="runtime"><label>Runtime</label></data>
<data source="director"><label>Directed by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="music"><label>Music by</label></data>
<data source="producer"><label>Produced by</label></data>
<data source="budget"><label>Budget</label></data>
<data source="earned"><label>Box Office</label></data>
</group>
<group layout="horizontal">
<header>Series</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude>
92b5337f22ec52309cba873beaf3cdb11d2f64e0
Film/doc
0
116
237
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Film
| title =
| image =
| caption =
| premiere =
| genre =
| rating =
| runtime =
| director =
| writer =
| music =
| producer =
| budget =
| earned =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
b085f97e35a2ac96b5ddf92a22e98fbd93933736
Season
0
117
239
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly><infobox type="Season">
<title source="title"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption"/></image>
<data source="season"><label>Season</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="premiere"><label>Premiered</label></data>
<group layout="horizontal">
<header>Navigation</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude>
2e09c5f43c99d98363971b63ad639874c5e6c452
Season/doc
0
118
241
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Season
| title =
| image =
| caption =
| season =
| episodes =
| premiere =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
b3f82f2223cf6f8323820bce6de5427e4b6a1380
Cast
0
119
243
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "<includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<data><label>Born</label>
<default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default>
</data>
<data><label>Died</label>
<default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default>
</data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="occupation"><label>Occupation</label></data>
<data source="appears in"><label>Appears in</label></data>
<data source="portrays"><label>Portrays</label></data>
</infobox>{{Namespace|main=[[Category:Cast]]<!--
-->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!--
-->}}</includeonly><noinclude>{{documentation}}</noinclude>
b1e4767be7d53e599ae3ac18e9f41dff90fdfe89
Cast/doc
0
120
245
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Cast
| name =
| image =
| caption =
| birthname =
| birthdate =
| birthplace =
| deathdate =
| deathplace =
| gender =
| height =
| occupation =
| appears in =
| portrays =
}}
</pre>
== Sample output ==
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
<pre>
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
fea3e74e01ad2f66bb54f921f82426cb1a7fa748
Cite web
0
121
247
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
<includeonly>{{
#if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}}
||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified
}}{{
#if: {{{archiveurl|}}}{{{archivedate|}}}
| {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}}
||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{authorlink|}}}
| [[{{{authorlink}}}|{{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}]]
| {{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{coauthors|}}}| <nowiki>;</nowiki> {{{coauthors}}} }}
}}{{#if: {{{author|}}}{{{last|}}}|
{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
|}}
}}{{#if: {{{last|}}}{{{author|}}}
| . }}{{
#if: {{{editor|}}}
|  {{{editor}}}:
}}{{#if: {{{archiveurl|}}}
| {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}}
| {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}}
}}{{#if: {{{language|}}} |  <span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span>
}}{{#if: {{{format|}}}
|  ({{{format|}}})
}}{{#if: {{{work|}}}
| . ''{{{work}}}''
}}{{#if: {{{pages|}}}
|  {{{pages}}}
}}{{#if: {{{publisher|}}}
| . {{{publisher}}}{{#if: {{{author|}}}{{{last|}}}
|
| {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }}
}}
}}{{#if: {{{author|}}}{{{last|}}}
||{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
}}
}}.{{#if: {{{archivedate|}}}
|  Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}.
}}{{#if: {{{accessdate|}}}
|  Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}.
}}{{#if: {{{accessmonthday|}}}
|  Retrieved on {{{accessmonthday}}}, {{{accessyear}}}.
}}{{#if: {{{accessdaymonth|}}}
|  Retrieved on {{{accessdaymonth}}} {{{accessyear}}}.
}}{{#if: {{{quote|}}}
| “{{{quote}}}”
}}</includeonly><noinclude>{{documentation}}
</noinclude>
06085b03744dda1cb654deed7c8e92495d7593a6
Cite web/doc
0
122
249
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "__NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprec..."
wikitext
text/x-wiki
__NOTOC__
This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only.
A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]].
This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]]
== Usage ==
;Common form for cases where little is known about authorship of the page (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt>
;Using last, first (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using author (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, last, first
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, author
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, horizontal format (delete the ones you don't need)
<tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, vertical format
<pre>{{Cite web
| url =
| title =
| accessdate =
| accessdaymonth =
| accessmonthday =
| accessyear =
| author =
| last =
| first =
| authorlink =
| coauthors =
| date =
| year =
| month =
| format =
| work =
| publisher =
| pages =
| language =
| archiveurl =
| archivedate =
| quote =
}}</pre>
=== Required parameters ===
* '''url''': URL of online item.
* '''title''': Title of online item.
''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:''
:* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked''
''For producing a non-wikilinked date of retrieval:''
:* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.''
:* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.''
=== Optional parameters ===
* '''author''': Author
** '''last''' works with '''first''' to produce <code>last, first</code>
** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs.
** '''coauthors''': allows additional authors
* '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked.
** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked.
* '''format''': Format, e.g. PDF. HTML implied if not specified.
* '''work''': If this item is part of a larger work, name of that work.
* '''publisher''': Publisher, if any.
* '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL:
*: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code>
* '''language''': language of publication (don't specify "English" as this is the default).
* '''archiveurl''': URL of the archive location of the item (requires '''archivedate''')
* '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically.
* '''quote''': Relevant quote from online item.
== Examples ==
;Some standard use cases
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| publisher=Open Publishing
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| url=http://www.nfl.com/fans/
| title=Digest of Rules
| publisher= National Football League
| accessdate=2005-07-06
}}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/
| title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span>
;Non-linking date of retrieval (using accessmonthday and accessyear)
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</span>
;Using format
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF | accessdate=2005-07-06}}</span>
;language
* <nowiki>{{Cite web
| author=Joliet, François
| title=Honnit soit qui mal y pense
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
| language=French
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span>
;coauthors
* <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author
* <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author, no publisher
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06
}}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| language=Greek
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control | date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06
| language=Greek }}</span>
; Using archiveurl and archivedate to refer to items that went away but are available from an archive site
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11 }}</span>
* <nowiki>
{{Cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26
}}</nowiki><br/> → <span style="background:white">{{cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26}}</span>
; Using quote
* <nowiki>{{Cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</nowiki><br/>→ <span style="background:white">{{cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</span>
;No parameters (error)
* <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
49566b6a3601a57e7e4d3521179ec7d3300ec2a1
Wiki rules
0
123
251
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.
# '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
# '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
# '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
[[Category:{{SITENAME}}]]
efad0088b04516c5e666314530cc43875a74fd71
Recent posts
0
124
253
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created article for recent blog posts
wikitext
text/x-wiki
<bloglist summary="true" count=50><title>⧼create-blog-post-recent-listing-title ⧽</title><type>plain</type><order>date</order></bloglist>
afb902f1d8c2d7adccbdd48b1fbd4a0cc5361783
Blog posts
0
125
255
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
This is an automatically generated list of blog posts
[[Category:Community]]
864f70c2af84fd84c1901d154b90eb4facc9f37c
Community
0
126
257
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "[[Category:{{SITENAME}}]]"
wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
dd8aaa34cf600c1567d240a3f4bc615164a11592
Pages with broken file links
0
127
259
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "[[Category:Maintenance]]"
wikitext
text/x-wiki
[[Category:Maintenance]]
a106a39e26c77e7b2ec90cb83728a6446cb6a1a1
Videos
0
128
261
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "[[Category:Media]]"
wikitext
text/x-wiki
[[Category:Media]]
b141d2b9971d6efe9f59bd03449781e71411c631
Screenshots
0
129
263
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "[[Category:Images]]"
wikitext
text/x-wiki
[[Category:Images]]
8820b63e35aedd9d2666fe40b965d4e91ce0a106
Wiki skin images
0
130
265
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
Created page with "[[Category:Images]]"
wikitext
text/x-wiki
[[Category:Images]]
8820b63e35aedd9d2666fe40b965d4e91ce0a106
Mainpage
0
131
267
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
Main Page
29b077bd4b72e57c6500fdd2d77e1a8b60f2816b
268
267
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
SEO
wikitext
text/x-wiki
VectorGraphics9260 Wiki
f687eee775796c42a2e58d9d55521b7ededc1830
Main Page
0
1
270
1
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
FANDOM moved page [[Main Page]] to [[VectorGraphics9260 Wiki]]: SEO
wikitext
text/x-wiki
#REDIRECT [[VectorGraphics9260 Wiki]]
4ad2cb725a0a0df0129ed35a7cd9b6193ac06cbc
Wiki-description-site-meta
0
132
272
2023-07-14T21:55:04Z
w:FV9260>FANDOM
0
wikitext
text/x-wiki
A blank wiki for transferral to *a secret place*.
710423544ddecb59c7f5e6287dd6a7b9a78d27ea
Site-background-light
0
133
274
2023-07-14T21:55:24Z
w:FV9260>VectorV9260
0
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Site-background-dark
0
134
276
2023-07-14T21:55:24Z
w:FV9260>VectorV9260
0
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Old Minecraft Versions Wiki
0
3
4
3
2023-07-14T22:02:54Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A blank wiki for transferral to *a secret place*.
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
974f90fce6f826f3d451bf467551dd72915ffa12
Album
0
4
6
5
2023-07-14T22:02:54Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><infobox type="Album">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="artist"><label>Artist</label></data>
<data source="released"><label>Released</label></data>
<data source="recorded"><label>Recorded</label></data>
<data source="length"><label>Length</label></data>
<data source="label"><label>Label</label></data>
<data source="producer"><label>Producer</label></data>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
7145bd5ecd9bcafcf1907686b6a57145c9c894ac
Album/doc
0
5
8
7
2023-07-14T22:02:55Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Album
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| artist =
| released =
| recorded =
| length =
| label =
| producer =
}}
</pre>
== Sample output ==
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
<pre>
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
34c5cd77d0a20c3509b82f0386c7429a8b47a5fb
Documentation
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6
10
9
2023-07-14T22:02:55Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly>{| class="article-table plainlinks" style="width:100%;"
|- style="font-size:18px;"
! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div>
|-
| ''Note: portions of the template sample may not be visible without values provided.''
|-
| View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]])
|-
| Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages.
|}
<div style="margin:0 1em;">
{{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude>
75b0cad7de45e5705cd5bd244f3b20d1d9954aad
T
0
7
12
11
2023-07-14T22:02:55Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!--
-->{{#if:{{{2|}}}||<span style="color:#555;">''<{{{2}}}>''</span>}}<!--
-->{{#if:{{{3|}}}||<span style="color:#555;">''<{{{3}}}>''</span>}}<!--
-->{{#if:{{{4|}}}||<span style="color:#555;">''<{{{4}}}>''</span>}}<!--
-->{{#if:{{{5|}}}||<span style="color:#555;">''<{{{5}}}>''</span>}}<!--
-->{{#if:{{{6|}}}||<span style="color:#555;">''<{{{6}}}>''</span>}}<!--
-->{{#if:{{{7|}}}||<span style="color:#555;">''<{{{7}}}>''</span>}}<!--
-->{{#if:{{{8|}}}||<span style="color:#555;">''<{{{8}}}>''</span>}}<!--
-->{{#if:{{{9|}}}||<span style="color:#555;">''<{{{9}}}>''</span>}}<!--
-->{{#if:{{{10|}}}||<span style="color:#555;">''<{{{10}}}>''</span>}}<!--
-->{{#if:{{{11|}}}||<span style="color:#555;">''<{{{11}}}>''</span>}}<!--
-->{{#if:{{{12|}}}||<span style="color:#555;">''<{{{12}}}>''</span>}}<!--
-->{{#if:{{{13|}}}||<span style="color:#555;">''<{{{13}}}>''</span>}}<!--
-->{{#if:{{{14|}}}||<span style="color:#555;">''<{{{14}}}>''</span>}}<!--
-->{{#if:{{{15|}}}||<span style="color:#555;">''<{{{15}}}>''</span>}}<!--
-->{{#if:{{{16|}}}||<span style="color:#555;">''<{{{16}}}>''</span>}}<!--
-->{{#if:{{{17|}}}||<span style="color:#555;">''<{{{17}}}>''</span>}}<!--
-->{{#if:{{{18|}}}||<span style="color:#555;">''<{{{18}}}>''</span>}}<!--
-->{{#if:{{{19|}}}||<span style="color:#555;">''<{{{19}}}>''</span>}}<!--
-->{{#if:{{{20|}}}||<span style="color:#555;">''<{{{20}}}>''</span>}}<!--
-->{{#if:{{{21|}}}||<span style="color:#555;">''<{{{21}}}>''</span>}}<!--
--><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude>
4273916fece7a96eef48125efb615009a1fd6fe6
Documentation/doc
0
8
14
13
2023-07-14T22:02:56Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
==Description==
This template is used to insert descriptions on template pages.
==Syntax==
Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage.
==Usage==
===On the Template page===
This is the normal format when used:
<pre>
TEMPLATE CODE
<includeonly>Any categories to be inserted into articles by the template</includeonly>
<noinclude>{{Documentation}}</noinclude>
</pre>
''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).''
''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.''
===On the documentation page===
The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]).
Normally, you will want to write something like the following on the documentation page:
<pre>
==Description==
This template is used to do something.
==Syntax==
Type <code>{{t|templatename}}</code> somewhere.
==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>
results in...
{{templatename|input}}
<includeonly>Any categories for the template itself</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.
Note that the above example also uses the [[Template:T]] template.
<includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
58ca364cb71b551e4a71ddf3046cf41c84db0d57
T/doc
0
9
16
15
2023-07-14T22:02:57Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
;Description
A template link with a variable number of parameters (0-20).
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! -->
;Source
:Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license.
;Example
:{{t|t|param1|param2}}
<includeonly>[[Category:General wiki templates]]</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
6f7307b6bcfef75efcc1d71fc932366c04cd61b3
Character
0
10
18
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2023-07-14T22:02:57Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><infobox type="Character">
<title source="name"/>
<image source="image">
<caption source="imagecaption" />
</image>
<group>
<data source="aliases"><label>Aliases</label></data>
<data source="relatives"><label>Relatives</label></data>
<data source="affiliation"><label>Affiliation</label></data>
<data source="occupation"><label>Occupation</label></data>
</group>
<group>
<header>Biographical information</header>
<data source="marital"><label>Marital status</label></data>
<data source="birthDate"><label>Date of birth</label></data>
<data source="birthPlace"><label>Place of birth</label></data>
<data source="deathDate"><label>Date of death</label></data>
<data source="deathPlace"><label>Place of death</label></data>
</group>
<group>
<header>Physical description</header>
<data source="species"><label>Species</label></data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="weight"><label>Weight</label></data>
<data source="eyes"><label>Eye color</label></data>
</group>
<group>
<header>Appearances</header>
<data source="portrayedby"><label>Portrayed by</label></data>
<data source="appearsin"><label>Appears in</label></data>
<data source="debut"><label>Debut</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
f63ba56dbc9f4a25683ff5d7104509d0e8bb9eda
Character/doc
0
11
20
19
2023-07-14T22:02:57Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Character
| name =
| image =
| imagecaption =
| aliases =
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate =
| birthPlace =
| deathDate =
| deathPlace =
| species =
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre>
== Sample output ==
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
<pre>
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
6ddf3451fd7140d6b498a17d53162a4ccd65e691
Book
0
12
22
21
2023-07-14T22:02:58Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><infobox type="Book">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="author"><label>Author</label></data>
<data source="illustrator"><label>Illustrator</label></data>
<data source="datePublished"><label>Published on</label></data>
<data source="publisher"><label>Publisher</label></data>
<group layout="horizontal">
<header>Publication order</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
c4bc425c60ee6f1a263f67a75f6d26aafc236c03
Book/doc
0
13
24
23
2023-07-14T22:02:58Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Book
| title =
| image = [e.g. "Example.jpg"]
| author =
| illustrator =
| datePublished =
| publisher =
| previous =
| next =
}}</pre>
== Sample output ==
{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
<pre>{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
7320d1953158c6673ed6ce2be7bc35e2356522e5
Episode
0
14
26
25
2023-07-14T22:02:59Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><infobox type="Episode">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="partOfSeason"><label>Season</label></data>
<data source="episodeNumber"><label>Episode</label></data>
<data source="airDate"><label>Air date</label></data>
<data source="writer"><label>Writer</label></data>
<data source="director"><label>Director</label></data>
<group layout="horizontal">
<header>Episode guide</header>
<data source="previousEpisode"><label>Previous</label></data>
<data source="nextEpisode"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
222b04973118bf9a11e3e5f3a034c07b6ec30fee
Episode/doc
0
15
28
27
2023-07-14T22:02:59Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Episode
| title =
| partOfSeason =
| episodeNumber =
| image = [e.g. "Example.jpg"]
| airDate =
| writer =
| director =
| previousEpisode =
| nextEpisode =
}}</pre>
== Sample output ==
{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}<pre>{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}</pre>
<includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
422683315393b9908127727460675544f6ffb8cf
Event
0
16
30
29
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><infobox type="Event">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="performers"><label>Performers</label></data>
<data source="date"><label>Date</label></data>
<data source="location"><label>Location</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
d66b112135e43b8474d30a6dab0feaab6588dfe8
Event/doc
0
17
32
31
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Event
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| performers =
| date =
| location =
}}
</pre>
== Sample output ==
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
<pre>
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
1502585ceb0f0a7e1e70edc0fa8c88720e7da905
Item
0
18
34
33
2023-07-14T22:03:00Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><infobox type="Item">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="type"><label>Type</label></data>
<data source="effects"><label>Effects</label></data>
<data source="source"><label>Source</label></data>
<data source="buy"><label>Cost to buy</label></data>
<data source="sell"><label>Cost to sell</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
1c76f47b4d1d6c296c09c245c7dd7d4efc9ff9e6
Item/doc
0
19
36
35
2023-07-14T22:03:00Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Item
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| type =
| effects =
| source =
| buy =
| sell =
}}
</pre>
== Sample output ==
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}<pre>
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ecd61f0a9df462e9790349a7ef0034b375ef0e2b
Location
0
20
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><infobox type="Location">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<image source="map"><caption source="mapcaption"/></image>
<data source="type"><label>Type</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="inhabitants"><label>Inhabitants</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
74c089bf3093e560bd6a2144977d9d0bc5faebc0
Location/doc
0
21
40
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Location
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| map = [e.g. "Example.jpg"]
| mapcaption =
| type =
| level =
| location =
| inhabitants =
}}
</pre>
== Sample output ==
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}<pre>
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
e3e627290fa1c04d98083b44bcd2fa5cb562e13c
Navbox
0
22
42
41
2023-07-14T22:03:02Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;"
|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}
|}<noinclude>
{{documentation}}</noinclude>
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Navbox/doc
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<inputbox>
type=create
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</inputbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
4b1a1bf5f00c2d159d30d8f8bc525309ac16d406
Quest
0
24
46
45
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><infobox type="Quest">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="start"><label>Start</label></data>
<data source="end"><label>End</label></data>
<data source="prerequisites"><label>Prerequisites</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="rewards"><label>Rewards</label></data>
<group layout="horizontal">
<header>Quest progression</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Quest/doc
0
25
48
47
2023-07-14T22:03:03Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Quest
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| start =
| end =
| prerequisites =
| level =
| location =
| rewards =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
<pre>{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Wiki.png
0
26
50
49
2023-07-14T22:03:03Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
[[Category:Wiki skin images]]
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Permission
0
27
52
51
2023-07-14T22:03:04Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
{{LicenseBox|text=''This file is copyrighted. The copyright holder has given permission for its use.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files used with permission]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
5940d21c4cf55ab1e46623c8d7202220620ea3fc
Fairuse
0
28
54
53
2023-07-14T22:03:04Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
{{LicenseBox|text=''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Fairuse files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Self
0
29
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2023-07-14T22:03:04Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
{{LicenseBox|text=''This file was uploaded by the photographer or author.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files uploaded by the photographer or author]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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From Wikimedia
0
30
58
57
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
{{LicenseBox|text=''This file was originally uploaded on Wikipedia or another Wikimedia project.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files from WikiMedia projects]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
72fed0e402d6912cd6381ef1b21b52929b041d8c
CC-BY-SA
0
31
60
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2023-07-14T22:03:05Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
{{LicenseBox|text=''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:CC-BY-SA files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Other free
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32
62
61
2023-07-14T22:03:06Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
{{LicenseBox|text=''This file is licensed under a free license.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
a0e93bfb8a804eb54e67553ff50ba57b368ba00d
PD
0
33
64
63
2023-07-14T22:03:06Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
{{LicenseBox|text=''This file is in the public domain''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Public domain files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Permission/doc
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34
66
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2023-07-14T22:03:07Z
VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
;Description
:This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use.
;Syntax
:Type <code>{{t|permission}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Fairuse/doc
0
35
68
67
2023-07-14T22:03:07Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
;Description
:This template is used to mark images as fair use.
;Syntax
:Type <code>{{t|fairuse}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
a0b1f9487b6ecaaa0f6ea70533a69c17d42e01ff
Self/doc
0
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69
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
;Description
:This template is used to mark images as having been uploaded by the photographer or author.
;Syntax
:Type <code>{{t|self}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
8daf839df62f0465275f6ef57c3998c9af9e4e1d
From Wikimedia/doc
0
37
72
71
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
;Description
:This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project.
;Syntax
:Type <code>{{t|From Wikimedia}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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CC-BY-SA/doc
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
;Description
:This template is used to mark images with the CC-BY-SA license.
;Syntax
:Type <code>{{t|CC-BY-SA}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Other free/doc
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
:This template is used to mark images with a free license not covered by other image templates.
;Syntax
:Type <code>{{t|Other free}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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PD/doc
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
;Description
:This template is used to mark images as being in the public domain.
;Syntax
:Type <code>{{t|PD}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
bf14002371e6786761dfb4a58f4fdaf44062b8cc
Topic
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41
80
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2023-07-14T22:03:10Z
VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>
e8c5bb53e6d20ba0b81fcfa08813051675219442
Topic/doc
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VectorGraphics9260
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wikitext
text/x-wiki
== Description ==
This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section.
If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed.
== Syntax ==
<pre>{{Topic}}</pre>
== Sample output ==
{{Topic}}
<includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
54e98cb6fa2fa6aec9e9fa9b138b0cd6d5bf321b
Infobox templates
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VectorGraphics9260
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wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Templates
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VectorGraphics9260
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wikitext
text/x-wiki
[[Category:Maintenance]]
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Maintenance
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VectorGraphics9260
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wikitext
text/x-wiki
The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
{{cols|2|
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
}}
[[Category:{{SITENAME}}]]
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Image license templates
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46
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89
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Navbox templates
0
47
92
91
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
General wiki templates
0
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93
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Documentation templates
0
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96
95
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Template documentation
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VectorGraphics9260
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wikitext
text/x-wiki
The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template.
[[Category:Templates]]
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Main
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VectorGraphics9260
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wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|main}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Main_article
--></noinclude>
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See also
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VectorGraphics9260
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wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
e245d8ecb350a8965723151f4fad9d3cafedad60
About
0
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104
103
2023-07-14T22:03:14Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|about}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:About
--></noinclude>
510109cae7f705952c7a0279d73a7a44fa82d41f
For
0
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|For}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
6caebf265784c02a3dba04fe77eb5c5afb52fbd4
Further
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VectorGraphics9260
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wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|further}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Hatnote
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110
109
2023-07-14T22:03:15Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Delete
0
57
112
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2023-07-14T22:03:16Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
{{MessageBox
|header = Candidate for deletion
|type = delete
|text = This page has been nominated for removal from the wiki.
|comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion.
|class = notice hidden plainlinks
|id = delete
}}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude>
{{Documentation}}</noinclude>
4173b2533a1aa36de4f2777956f1eae8889808ba
Quote
0
58
114
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
{{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://starter.fandom.com/wiki/Template:Quote?oldid=4277
--></noinclude>
bf6ed2ef0e8d676125dfd9d9b8b8ad72a18049e3
Disambiguation
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116
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2023-07-14T22:03:17Z
VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
{{MessageBox
| header = Disambiguation page for {{PAGENAME}}
| type = disambiguation
| text = The following is a list of links to pages that might share the same title.
| comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
| class = notice hidden
| id = disambiguation}}
<includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
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MessageBox
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118
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2023-07-14T22:03:17Z
VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
fab8a2df56fd74147e1709af14e8993cfab7ebe7
Dialogue
0
61
120
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2023-07-14T22:03:17Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Dialogue
--></noinclude>
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Namespace
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
{{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Namespace_detect
--></noinclude>
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Hatnote/doc
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
The hatnotes used for adding links between articles where more context is important.
Broadly speaking, a hatnote should answer a readers' question: Am I on the right page?
== Usage ==
; Basic usage:
{{hatnote|''text''}}
; All parameters:
{{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}}
== Parameters ==
This template accepts the following parameters:
* <code>1</code> - the hatnote text (required)
* <code>extraclasses</code> - any extra CSS classes to be added.
* <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
* <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted.
== Example ==
* <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}}
== Typical types ==
{{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters.
;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized.
;{{T|Further}}: Used to link to articles containing further information on this topic.
;{{T|See also}}: Used to link to additional articles on related topics.
:;{{T|Main|Main Page}} →:{{Main|Main Page}}
:;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}}
:*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
:*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
:*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
== Disambiguation ==
Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier.
;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including:
:;{{T|About|Use1}} →:{{About|}}
:;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}}
:;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}}
Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section:
:;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}}
:;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}}
A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>.
;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters.
:;If used without parameters on a page named ''Foo'', the result is
::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}}
:;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields
::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}}
:;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields
::{{For|similar terms|Main Page}}
:;The third, fourth and fifth parameters are used to give one, two, or three supplementary links:
:*{{For|similar terms|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}}
:the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}.
== Errors ==
If no hatnote text is supplied, the template will output the following message:
* {{hatnote|category=no}}
If you see this error message, it is for one of four reasons:
# No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
# Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead.
# The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>.
# You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]].
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''.
The HTML code produced by this template looks like this:
* <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code>
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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222
124
2023-07-14T22:03:42Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
The hatnotes used for adding links between articles where more context is important.
Broadly speaking, a hatnote should answer a readers' question: Am I on the right page?
== Usage ==
; Basic usage:
{{hatnote|''text''}}
; All parameters:
{{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}}
== Parameters ==
This template accepts the following parameters:
* <code>1</code> - the hatnote text (required)
* <code>extraclasses</code> - any extra CSS classes to be added.
* <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
* <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted.
== Example ==
* <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}}
== Typical types ==
{{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters.
;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized.
;{{T|Further}}: Used to link to articles containing further information on this topic.
;{{T|See also}}: Used to link to additional articles on related topics.
:;{{T|Main|Main Page}} →:{{Main|Main Page}}
:;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}}
:*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
:*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
:*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
== Disambiguation ==
Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier.
;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including:
:;{{T|About|Use1}} →:{{About|}}
:;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}}
:;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}}
Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section:
:;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}}
:;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}}
A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>.
;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters.
:;If used without parameters on a page named ''Foo'', the result is
::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}}
:;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields
::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}}
:;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields
::{{For|similar terms|Main Page}}
:;The third, fourth and fifth parameters are used to give one, two, or three supplementary links:
:*{{For|similar terms|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}}
:the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}.
== Errors ==
If no hatnote text is supplied, the template will output the following message:
* {{hatnote|category=no}}
If you see this error message, it is for one of four reasons:
# No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
# Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead.
# The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>.
# You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]].
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''.
The HTML code produced by this template looks like this:
* <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code>
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f89b62bda227691a45fd6d42d8bf89b151436cd2
Delete/doc
0
64
126
125
2023-07-14T22:03:18Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
;Description
:This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]].
;Syntax
:Type <code>{{t|delete}}</code> on the page to be deleted.'''
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
baa263e149fb470c182f0de3af57178739e61a86
Quote/doc
0
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
==Description==
To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.
==Syntax==
<pre>
{{Quote
| quote =
| speaker =
| source =
}}
</pre>
As an alternative, these can be placed in positional order.
==Samples==
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
<pre>
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
or
<pre>
{{Quote
| When you play the game of thrones, you win or you die.
| [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
9257007bdd810476e8723e435841c3f133a204f2
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
==Description==
To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.
==Syntax==
<pre>
{{Quote
| quote =
| speaker =
| source =
}}
</pre>
As an alternative, these can be placed in positional order.
==Samples==
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
<pre>
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
or
<pre>
{{Quote
| When you play the game of thrones, you win or you die.
| [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
9257007bdd810476e8723e435841c3f133a204f2
Disambiguation/doc
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VectorGraphics9260
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wikitext
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;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
;Syntax
:Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
c0a52d0ac40d9827b4462625985906e37c6f83c9
MessageBox/doc
0
67
132
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VectorGraphics9260
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wikitext
text/x-wiki
{{T|MessageBox}} is a template for creating message boxes.
It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function.
It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]].
'''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''.
==Parameters==
For examples of how to use these parameters, see [[#Examples]].
{| class="wikitable" style="width: 100%"
! Parameter name
! Description
! Required?
! Default
|-
| <code>class</code>
| Additional classes to the root <code>.mbox</code> element.
| No
| —
|-
| <code>bordercolor</code>
| The color of the thick left-most border.
| No
| Stylesheet default
|-
| <code>type</code>
| Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]].
| No
| —
|-
| <code>bgcolor</code>
| The color of the mbox's background.
| No
| Stylesheet default
|-
| <code>style</code>
| Additional inline styles to the root <code>.mbox</code> element.
| No
| —
|-
| <code>image</code>
| An image to be added to the left of all text content.
| No
| —
|-
| <code>imagewidth</code>
| The width of the image (height automatically adjusts).
| No
| <code>60px</code>
|-
| <code>imagelink</code>
| The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable.
| No
| —
|-
| <code>header</code>
| The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show.
| No
| —
|-
| <code>text</code>
| Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>comment</code>
| Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>aside</code>
| Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>id</code>
| By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>).
| No
| —
|-
| <code>collapsed</code>
| By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default).
| No
| —
|}
==Design==
Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS.
<syntaxhighlight lang="css" class="mw-collapsible mw-collapsed">
.mbox {
/* the background of the entire box */;
background-color: ;
/* the border color of the entire box */
border-color: ;
/* the border thickness of the entire box */
border-width: ;
/* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */
border-left-color: ;
/* the rounded-ness of the corners */;
border-radius: ;
/* the baseline font-size of the mbox */
font-size: ;
}
.mbox__content {
/* the padding inside the mbox */
padding: ;
}
.mbox__content__image {
/* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */
width: ;
/* the spacing to the left of the text (i.e., the right of the image) */
padding-right: ;
}
.mbox__content__text__comment {
/* the size of the text in the "comment" parameter */
font-size: ;
}
.mbox__content__aside {
/* any particular modifications to the "aside" area can go here */
/* the maximum width of the aside area */
width: ;
}
.mbox__close {
/* the appearance of the close symbol here */
}
.mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be × */
content: '';
}
.mw-collapsed + .mbox__close {
/* modifications to the close symbol when the box is closed */
}
.mw-collapsed + .mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */
content: '';
}
</syntaxhighlight>
; Technical notes
* Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template.
== Examples ==
=== Basic MessageBox ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|id = test1
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|id = test1
}}
=== Using types ===
To use types, CSS variables must be added, such as:
<syntaxhighlight lang="css">
:root {
--type-important: rgba(200, 0, 0, 0.8);
--type-moderate: rgba(233, 124, 47, 0.8);
--type-minor: rgba(241, 197, 37, 0.8);
}
</syntaxhighlight>
If added:
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}
Depending on your styling, there may not be a visual difference in the above example.
=== With an image ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}
=== With an aside ===
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}
=== Standard/default style ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|comment = Comment text here
|image = Wiki.png
|aside = Aside text here
|id = standard
}}</pre>
Produces:
{{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}}
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ca7c12cf4c7d97a6a3a96c5adc07ee3ceaf78fda
Dialogue/doc
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134
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VectorGraphics9260
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wikitext
text/x-wiki
{{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''.
==Syntax==
This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article:
<pre>{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}</pre>
These parameters are explained more fully below.
==Parameters==
'''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this:
<pre>{{dialogue
|short=full
|short=full
|short=full
...</pre>
Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.
Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this:
<pre>...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...</pre>
Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue.
:;<code>Parameter 1</code> ''(required)'' : Character name speaking
:;<code>Parameter 2</code> ''(optional)'' : Line to speak
:;<code>Parameter 3</code> ''(optional)'' : Next character
:;<code>Parameter 4</code> ''(optional)'' : Next line
:;<code>Parameter 5</code> ''(optional)'' : Next character
:;<code>Parameter 6</code> ''(optional)'' : Next line
:;<code>Parameter 7</code> ''(optional)'' : so on...
Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless.
To write a dialogue description/source, use <code>cite =</code>
==Examples==
Here is an example of a full template usage:
<pre>{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}</pre>
The above would generate:
{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}
The below code demonstrates examples of extended use:
<pre>{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}</pre>
The above would generate:
{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}
===Notes===
You can number, bullet or indent your dialogue:
<pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre>
:{{dialogue|Me|Hello|You|Howdido!}}
<pre>#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre>
#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
<pre>*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre>
*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
56b3a94f307db52b25c728122e451a63e806c791
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
{{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''.
==Syntax==
This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article:
<pre>{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}</pre>
These parameters are explained more fully below.
==Parameters==
'''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this:
<pre>{{dialogue
|short=full
|short=full
|short=full
...</pre>
Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.
Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this:
<pre>...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...</pre>
Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue.
:;<code>Parameter 1</code> ''(required)'' : Character name speaking
:;<code>Parameter 2</code> ''(optional)'' : Line to speak
:;<code>Parameter 3</code> ''(optional)'' : Next character
:;<code>Parameter 4</code> ''(optional)'' : Next line
:;<code>Parameter 5</code> ''(optional)'' : Next character
:;<code>Parameter 6</code> ''(optional)'' : Next line
:;<code>Parameter 7</code> ''(optional)'' : so on...
Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless.
To write a dialogue description/source, use <code>cite =</code>
==Examples==
Here is an example of a full template usage:
<pre>{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}</pre>
The above would generate:
{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}
The below code demonstrates examples of extended use:
<pre>{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}</pre>
The above would generate:
{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}
===Notes===
You can number, bullet or indent your dialogue:
<pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre>
:{{dialogue|Me|Hello|You|Howdido!}}
<pre>#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre>
#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
<pre>*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre>
*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
56b3a94f307db52b25c728122e451a63e806c791
Namespace/doc
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text/x-wiki
This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on.
It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types:
; main : Main (i.e. article) space, where normal articles are kept.
; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc.
;user
;file
;mediawiki
;template
;help
;category
: The remaining namespaces.
; other : Any namespaces that were not specified as a parameter to the template (see explanation below).
For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated.
'''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''.
== Usage ==
This template takes one or more parameters named after the different page types as listed above. Like this:
<pre>
{{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
</pre>
If the template is on a main (article) page, it will return this:
: {{Namespace |demospace=main
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
If the template is on any other page than an article or a talk page, it will return this:
: {{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this:
<pre>
{{Namespace
| file = File page text
| category = Category page text
| other =
}}
</pre>
On any pages other than file and category pages the code above will render nothing.
<!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. -->
: {{Namespace
| file = File page text
| category = Category page text
| other =
}}
By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this:
<pre>
{{Namespace
| main =
| other = Other pages text
}}
</pre>
The code above will render nothing when on mainspace (article) pages, but will return this when on other pages:
: {{Namespace
| main =
| other = Other pages text
}}
== Demospace and page ==
For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''.
'''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this:
<pre>
{{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = {{{demospace|}}}
| page = {{{page|}}}
}}
</pre>
If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual.
== Parameters ==
List of all parameters:
<pre>
{{Namespace
| main =
...
| other =
| demospace = {{{demospace|}}} / main / talk / user /
file / mediawiki / template /
help / category / other
| page = {{{page|}}} / User:Example
}}
</pre>
== Technical details ==
If you intend to feed tables as content to the numbered parameters of this template, you need to know this:
[[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust.
<includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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[[Category:{{SITENAME}}]]
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Quote templates
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[[Category:Templates]]
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Notice templates
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[[Category:Templates]]
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__EXPECTUNUSEDCATEGORY__
This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template.
'''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion.
[[Category:Maintenance]]
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=
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<includeonly>=</includeonly><noinclude>
{{documentation}}<noinclude>
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=/doc
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;Description
:This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]].
;This template cannot be substituted.
;Syntax
:Insert this template using <code>{{t|{{=}}}}</code>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Clear
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<includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude>
{{documentation}}</noinclude>
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<includeonly><div style="column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude>
{{documentation}}</noinclude>
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wikitext
text/x-wiki
<includeonly> </includeonly><noinclude>
{{documentation}}</noinclude>
e1c3d6d869303e7cc9d8a997c69b01995b7e4928
Tocright
0
79
156
155
2023-07-14T22:03:29Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude>
{{documentation}}</noinclude>
e05836955bb88801d044130d69154745f45c7642
Trim
0
80
158
157
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude>
{{documentation}}</noinclude>
21c7177ac37ea769b22ca26a2493df055a56f87a
Cols/doc
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
This template formats the text into the specified number of columns.
;Syntax
<pre>{{cols|<# of columns>|<content>}}</pre>
Especially useful to wrap long lists of items into multiple columns.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
763fc74c9235663a500bcc69a50d425c77c16cb0
Space/doc
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
This template allows you to force a space in areas that strip whitespace.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
e361d3f5c2ca3c7d7503d9bb0d311e9d440c3cc2
Tocright/doc
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
{{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
1449f71ce473315e9f2ad72064ee5c76ed00c89d
Trim/doc
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function.
;Syntax
<nowiki>{{trim| value }}</nowiki>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f1f126e3f6fe8474d693ec499d71a9c4067043f9
Clear/doc
0
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.
The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>).
;Syntax
* To clear both sides of the page, add the code {{t|Clear}}.
* To clear only the left side of the page, add the code {{t|Clear|left}}.
* To clear only the right side of the page, add the code {{t|Clear|right}}.
You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template.
__NOTOC__
;Example
<pre style="display:table">
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
</pre>
This code produces the following result:
----
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
----
As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements.
== See also ==
* [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN]
* [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN]
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
23cbf4a368710af74b5a7e729c6a7205939cd5de
Example.jpg
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VectorGraphics9260
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wikitext
text/x-wiki
== Summary ==
{{PD}}
[[Category:Images]]
b45ad4275ad2f01c536d8fee443ea7264309586b
Images
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VectorGraphics9260
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wikitext
text/x-wiki
[[Category:Media]]
b141d2b9971d6efe9f59bd03449781e71411c631
Media
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VectorGraphics9260
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wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
dd8aaa34cf600c1567d240a3f4bc615164a11592
Game
0
89
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="developer"><label>Developer</label></data>
<data source="publisher"><label>Publisher</label></data>
<data source="engine"><label>Engine</label></data>
<data source="version"><label>Version</label></data>
<data source="platform"><label>Platform</label></data>
<data source="releasedate"><label>Release date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="mode"><label>Mode</label></data>
<data source="rating"><label>Rating</label></data>
<data source="media"><label>Media</label></data>
<group collapse="open">
<header>System requirements</header>
<data source="requirements"></data>
</group>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
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Game/doc
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VectorGraphics9260
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Game
| title = The game's name, displayed on top of the infobox
| image = [e.g. "Example.jpg"]
| developer =
| publisher =
| engine = The engine the game runs on
| version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those.
| platform = Platform(s) the game is available on
| releasedate = When the game released
| genre = Genre(s) the game is classified as
| mode = Singeplayer, multiplayer, etc.
| rating = ESRB / PEGI, etc. ratings
| media = What media the game is available on (digital, cartridge, cd, etc.)
| requirements = System requirements
}}</pre>
== Sample output ==
{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
<pre>{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f43ae1af35184ba75281f54d6c3683a202f5fd69
LicenseBox
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VectorGraphics9260
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wikitext
text/x-wiki
<includeonly><div style="border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}" class="article-table plainlinks {{{class|}}}">
{{#if:{{{image|}}} | <span style="padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;">[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]</span>}}
{{{text|''Your license text is not specified''}}}
</div></includeonly><noinclude>
{{documentation}}</noinclude>
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LicenseBox/doc
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
:This template is used to create the box used by the various image license templates. The default styling is currently geared to a light-themed wiki. If your wiki has a dark theme and this template is too bright relative to the other elements on your wiki, simply change the following style parameters:
:<code>background-color:</code> This is the color of the background and is currently set to: <code>#fefefe</code>
:<code>border-color:</code> This is the color of the borders and is currently set to: <code>#d6d6d6</code>
:<code>color:</code> This is the color of the text and is currently set to: <code>#333</code>
;Syntax
:Type <code>{{t|LicenseBox|text{{=}}License text}}</code> on the image information page.
<includeonly>[[Category:Image license templates| ]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
9ec2738036e3818826b937975731274577856c0d
-
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VectorGraphics9260
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wikitext
text/x-wiki
#REDIRECT [[Template:Clear]]
1a2aa4a9ba7478e54a2b21cbce68887ea297ea86
Stub
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VectorGraphics9260
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wikitext
text/x-wiki
{{MessageBox
|header = Stub
|type = stub
|text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].''
|comment =
|class = notice hidden plainlinks
|id = stub
}}<includeonly>[[Category:Stubs]]</includeonly><noinclude>
{{Documentation}}</noinclude>
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Stubs
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VectorGraphics9260
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wikitext
text/x-wiki
__EXPECTUNUSEDCATEGORY__
This category contains articles that are incomplete and are tagged with the {{T|Stub}} template.
[[Category:Maintenance]]
0ec95b0d8542e012132ff79db688797e78439093
Stub/doc
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
:This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
fe9e5e7f5e645666194f69dc88d7d12b5429e8f8
MIT
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VectorGraphics9260
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wikitext
text/x-wiki
{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:MIT license files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
fa53e460d1a0d2cfb9e350fa64292cc428aed859
LGPL
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VectorGraphics9260
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wikitext
text/x-wiki
{{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:LGPL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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GFDL
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VectorGraphics9260
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wikitext
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{{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''[[Wikipedia:Text of the GNU Free Documentation License|GNU Free Documentation License]]''', Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:GFDL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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MIT/doc
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VectorGraphics9260
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wikitext
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;Description
:This template is used to mark images using the MIT license.
;Syntax
:Type <code>{{t|MIT}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f243f408a7cb3acce5635655a2648b3dcd892584
LGPL/doc
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
:This template is used to mark images using the LGPL.
;Syntax
:Type <code>{{t|LGPL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
a1352dd235ba24762d42130c24a5a7971e1cdd31
GFDL/doc
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
:This template is used to mark images using the GFDL.
;Syntax
:Type <code>{{t|GFDL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
cb8fb84dfc8e1d8b8544fdff7530dce231764a63
Nolicense
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VectorGraphics9260
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wikitext
text/x-wiki
{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
a99128c5d8a0cd0723b13b6d9e5fd78b18dbedec
Unattributed files
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VectorGraphics9260
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wikitext
text/x-wiki
__EXPECTUNUSEDCATEGORY__
The files in this category do not have an appropriate license selected and are tagged with the {{t|nolicense}} template.
Administrators should review files in this category and either:
* Update the file page with an appropriate if one can be easily determined.
* Delete the image, though it is good idea to give the uploader a chance to select a license first.
[[Category:Images]]
[[Category:Maintenance]]
fe16ed203269a56dcbf8a76f72943484fe67047f
Nolicense/doc
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VectorGraphics9260
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wikitext
text/x-wiki
;Description
:This template is used to mark images where the copyright status is not known. It automatically adds the images to the [[:Category:Unattributed files|Unattributed files]] category for later maintenance
;Syntax
:Type <code>{{t|Nolicense}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
346dcb940ca838c854f75f3db5229b97cce87d40
Favicon.ico
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VectorGraphics9260
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wikitext
text/x-wiki
== Licensing ==
{{CC-BY-SA}}
[[Category:Wiki skin images]]
4d9dc3162be921e39ea7166659dae4b8fe461b71
Hatnote templates with errors
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VectorGraphics9260
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wikitext
text/x-wiki
[[Category:Maintenance]]
a106a39e26c77e7b2ec90cb83728a6446cb6a1a1
Mbox/doc
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VectorGraphics9260
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wikitext
text/x-wiki
This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}.
f4a47833d87441e40c6613bb641eb72f6207cbb1
Mbox/data/doc
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VectorGraphics9260
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wikitext
text/x-wiki
This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes.
fcd42c844d485c7da3317a85c9521ea96145cb35
Navbox/doc
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VectorGraphics9260
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wikitext
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;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<inputbox>
type=create
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</inputbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
4b1a1bf5f00c2d159d30d8f8bc525309ac16d406
Namespace detect/doc
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VectorGraphics9260
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wikitext
text/x-wiki
This module is invoked by the {{t|Namespace}} template.
157d889ae2f345f719a68f459ee2ca550d14afb5
Namespace detect/data/doc
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VectorGraphics9260
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wikitext
text/x-wiki
This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons.
4b5f88c95a81f026633adaae2556eeaa2896fd6f
Namespace detect/config/doc
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VectorGraphics9260
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wikitext
text/x-wiki
This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language.
To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line.
5b3ec654956a66588b67fedc310584e2769e6f5c
Series
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VectorGraphics9260
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wikitext
text/x-wiki
<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption" /></image>
<data source="release"><label>First released</label></data>
<data source="seasons"><label>Seasons</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="runtime"><label>Run time</label></data>
<data source="genre"><label>Genre</label></data>
<data source="network"><label>Network</label></data>
<data source="distrib"><label>Distributor</label></data>
<data source="creator"><label>Created by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="director"><label>Directed by</label></data>
<data source="composer"><label>Composer</label></data>
<data source="based on"><label>Based on</label></data>
<data source="exec prod"><label>Executive producer</label></data>
<data source="producer"><label>Producer</label></data>
<data source="prod co"><label>Production company</label></data>
<data source="country"><label>Country</label></data>
<data source="language"><label>Language</label></data>
</infobox></includeonly><noinclude>{{documentation}}</noinclude>
f2e00daecd3f3df5c31267e0a9ffd721ac2f186d
Series/doc
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VectorGraphics9260
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Series
| title =
| image =
| caption =
| release =
| seasons =
| episodes =
| runtime =
| genre =
| network =
| distrib =
| creator =
| writer =
| director =
| composer =
| based on =
| exec prod =
| producer =
| prod co =
| country =
| language =
}}</pre>
== Sample output ==
{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}
<pre>{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
7f9a7daecb805234290cd4addefc0c049fe125ce
Film
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VectorGraphics9260
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wikitext
text/x-wiki
<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption"/></image>
<group>
<data source="premiere"><label>Premiere date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="rating"><label>Rating</label></data>
<data source="runtime"><label>Runtime</label></data>
<data source="director"><label>Directed by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="music"><label>Music by</label></data>
<data source="producer"><label>Produced by</label></data>
<data source="budget"><label>Budget</label></data>
<data source="earned"><label>Box Office</label></data>
</group>
<group layout="horizontal">
<header>Series</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude>
92b5337f22ec52309cba873beaf3cdb11d2f64e0
Film/doc
0
116
238
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Film
| title =
| image =
| caption =
| premiere =
| genre =
| rating =
| runtime =
| director =
| writer =
| music =
| producer =
| budget =
| earned =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
b085f97e35a2ac96b5ddf92a22e98fbd93933736
Season
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><infobox type="Season">
<title source="title"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption"/></image>
<data source="season"><label>Season</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="premiere"><label>Premiered</label></data>
<group layout="horizontal">
<header>Navigation</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude>
2e09c5f43c99d98363971b63ad639874c5e6c452
Season/doc
0
118
242
241
2023-07-14T22:03:47Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Season
| title =
| image =
| caption =
| season =
| episodes =
| premiere =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
b3f82f2223cf6f8323820bce6de5427e4b6a1380
Cast
0
119
244
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2023-07-14T22:03:47Z
VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly><infobox>
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<data><label>Born</label>
<default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default>
</data>
<data><label>Died</label>
<default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default>
</data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="occupation"><label>Occupation</label></data>
<data source="appears in"><label>Appears in</label></data>
<data source="portrays"><label>Portrays</label></data>
</infobox>{{Namespace|main=[[Category:Cast]]<!--
-->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!--
-->}}</includeonly><noinclude>{{documentation}}</noinclude>
b1e4767be7d53e599ae3ac18e9f41dff90fdfe89
Cast/doc
0
120
246
245
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Cast
| name =
| image =
| caption =
| birthname =
| birthdate =
| birthplace =
| deathdate =
| deathplace =
| gender =
| height =
| occupation =
| appears in =
| portrays =
}}
</pre>
== Sample output ==
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
<pre>
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
fea3e74e01ad2f66bb54f921f82426cb1a7fa748
Cite web
0
121
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VectorGraphics9260
2
1 revision imported
wikitext
text/x-wiki
<includeonly>{{
#if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}}
||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified
}}{{
#if: {{{archiveurl|}}}{{{archivedate|}}}
| {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}}
||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{authorlink|}}}
| [[{{{authorlink}}}|{{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}]]
| {{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{coauthors|}}}| <nowiki>;</nowiki> {{{coauthors}}} }}
}}{{#if: {{{author|}}}{{{last|}}}|
{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
|}}
}}{{#if: {{{last|}}}{{{author|}}}
| . }}{{
#if: {{{editor|}}}
|  {{{editor}}}:
}}{{#if: {{{archiveurl|}}}
| {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}}
| {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}}
}}{{#if: {{{language|}}} |  <span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span>
}}{{#if: {{{format|}}}
|  ({{{format|}}})
}}{{#if: {{{work|}}}
| . ''{{{work}}}''
}}{{#if: {{{pages|}}}
|  {{{pages}}}
}}{{#if: {{{publisher|}}}
| . {{{publisher}}}{{#if: {{{author|}}}{{{last|}}}
|
| {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }}
}}
}}{{#if: {{{author|}}}{{{last|}}}
||{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
}}
}}.{{#if: {{{archivedate|}}}
|  Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}.
}}{{#if: {{{accessdate|}}}
|  Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}.
}}{{#if: {{{accessmonthday|}}}
|  Retrieved on {{{accessmonthday}}}, {{{accessyear}}}.
}}{{#if: {{{accessdaymonth|}}}
|  Retrieved on {{{accessdaymonth}}} {{{accessyear}}}.
}}{{#if: {{{quote|}}}
| “{{{quote}}}”
}}</includeonly><noinclude>{{documentation}}
</noinclude>
06085b03744dda1cb654deed7c8e92495d7593a6
Cite web/doc
0
122
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VectorGraphics9260
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1 revision imported
wikitext
text/x-wiki
__NOTOC__
This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only.
A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]].
This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]]
== Usage ==
;Common form for cases where little is known about authorship of the page (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt>
;Using last, first (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using author (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, last, first
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, author
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, horizontal format (delete the ones you don't need)
<tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, vertical format
<pre>{{Cite web
| url =
| title =
| accessdate =
| accessdaymonth =
| accessmonthday =
| accessyear =
| author =
| last =
| first =
| authorlink =
| coauthors =
| date =
| year =
| month =
| format =
| work =
| publisher =
| pages =
| language =
| archiveurl =
| archivedate =
| quote =
}}</pre>
=== Required parameters ===
* '''url''': URL of online item.
* '''title''': Title of online item.
''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:''
:* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked''
''For producing a non-wikilinked date of retrieval:''
:* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.''
:* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.''
=== Optional parameters ===
* '''author''': Author
** '''last''' works with '''first''' to produce <code>last, first</code>
** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs.
** '''coauthors''': allows additional authors
* '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked.
** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked.
* '''format''': Format, e.g. PDF. HTML implied if not specified.
* '''work''': If this item is part of a larger work, name of that work.
* '''publisher''': Publisher, if any.
* '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL:
*: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code>
* '''language''': language of publication (don't specify "English" as this is the default).
* '''archiveurl''': URL of the archive location of the item (requires '''archivedate''')
* '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically.
* '''quote''': Relevant quote from online item.
== Examples ==
;Some standard use cases
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| publisher=Open Publishing
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| url=http://www.nfl.com/fans/
| title=Digest of Rules
| publisher= National Football League
| accessdate=2005-07-06
}}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/
| title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span>
;Non-linking date of retrieval (using accessmonthday and accessyear)
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</span>
;Using format
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF | accessdate=2005-07-06}}</span>
;language
* <nowiki>{{Cite web
| author=Joliet, François
| title=Honnit soit qui mal y pense
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
| language=French
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span>
;coauthors
* <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author
* <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author, no publisher
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06
}}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| language=Greek
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control | date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06
| language=Greek }}</span>
; Using archiveurl and archivedate to refer to items that went away but are available from an archive site
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11 }}</span>
* <nowiki>
{{Cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26
}}</nowiki><br/> → <span style="background:white">{{cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26}}</span>
; Using quote
* <nowiki>{{Cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</nowiki><br/>→ <span style="background:white">{{cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</span>
;No parameters (error)
* <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
49566b6a3601a57e7e4d3521179ec7d3300ec2a1
Wiki rules
0
123
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Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.
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# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
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# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
[[Category:{{SITENAME}}]]
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<bloglist summary="true" count=50><title>⧼create-blog-post-recent-listing-title ⧽</title><type>plain</type><order>date</order></bloglist>
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This is an automatically generated list of blog posts
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[[Category:{{SITENAME}}]]
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[[Category:Images]]
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#REDIRECT [[VectorGraphics9260 Wiki]]
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A blank wiki for transferral to *a secret place*.
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Classic 20090516
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'''Classic 20090516-1'''
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'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
=== Building (May 13th, 2009) (pc-132011) ===
* '''Additions'''
** Building
*** Left click to place a block, right click to remove a block.
** World saving
*** Level saves offline as a level.dat file.
* '''Changes'''
** World generator removed, now only spawns a flat world.
*** This is presumably due to building being tested.
* '''Bugs'''
** You can build inside yourself.
*** This bug would make it into the full release of Classic 20090516.
=== "Very silly mob" (May 13th, 2009) (pc-132128) ===
* '''Additions'''
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Are not saved to the level.
*** 100 spawn randomly on world loading.
=== Minecraft progress (May 15th, 2009) (pc-152225) ===
* '''Additions'''
** Block IDs
*** Block types: stone, dirt, grass, cobblestone, wood planks, air.
*** Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
** Block updates
*** Grass spreads to dirt when lit, and dies when not in light.
** Controls
*** Spawn human mobs by pressing G.
** World generation
*** Generates gentle hills interrupted by tall cliffs.
** User interface
*** Crosshair and block preview in top right.
* '''Changes'''
** Grass texture made slightly brighter.
*** Grass now uses a new side texture and dirt as its bottom texture.
** Cobblestone texture (from the stone block) contrast decreased.
** Number of human mobs spawned on world generation changed from 100 to 10.
** Physics made faster.
=== Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
* '''Additions'''
** Block particles
*** Appear when breaking blocks and fall to the ground before disappearing.
* '''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
*** In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
*** After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
*** Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
*** If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
*** Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
=== Saplings (May 16th, 2009) (pc-161148) ===
* '''Additions'''
** Saplings
*** Hidden on slot 6 to hide their ugly texture.
** Slight dark fog in the world.
* '''Changes'''
** Crosshair was made thicker.
** Cliffs are now much more common.
** Wood planks texture changed to a more yellow color.
** Particles now follow the player's location.
* '''Fixes'''
** Fixed the bug from the previous version.
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VectorGraphics9260 moved page [[Classic 20090516-1]] to [[Classic 20090516]]
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'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
=== Building (May 13th, 2009) (pc-132011) ===
* '''Additions'''
** Building
*** Left click to place a block, right click to remove a block.
** World saving
*** Level saves offline as a level.dat file.
* '''Changes'''
** World generator removed, now only spawns a flat world.
*** This is presumably due to building being tested.
* '''Bugs'''
** You can build inside yourself.
*** This bug would make it into the full release of Classic 20090516.
=== "Very silly mob" (May 13th, 2009) (pc-132128) ===
* '''Additions'''
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Are not saved to the level.
*** 100 spawn randomly on world loading.
=== Minecraft progress (May 15th, 2009) (pc-152225) ===
* '''Additions'''
** Block IDs
*** Block types: stone, dirt, grass, cobblestone, wood planks, air.
*** Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
** Block updates
*** Grass spreads to dirt when lit, and dies when not in light.
** Controls
*** Spawn human mobs by pressing G.
** World generation
*** Generates gentle hills interrupted by tall cliffs.
** User interface
*** Crosshair and block preview in top right.
* '''Changes'''
** Grass texture made slightly brighter.
*** Grass now uses a new side texture and dirt as its bottom texture.
** Cobblestone texture (from the stone block) contrast decreased.
** Number of human mobs spawned on world generation changed from 100 to 10.
** Physics made faster.
=== Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
* '''Additions'''
** Block particles
*** Appear when breaking blocks and fall to the ground before disappearing.
* '''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
*** In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
*** After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
*** Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
*** If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
*** Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
=== Saplings (May 16th, 2009) (pc-161148) ===
* '''Additions'''
** Saplings
*** Hidden on slot 6 to hide their ugly texture.
** Slight dark fog in the world.
* '''Changes'''
** Crosshair was made thicker.
** Cliffs are now much more common.
** Wood planks texture changed to a more yellow color.
** Particles now follow the player's location.
* '''Fixes'''
** Fixed the bug from the previous version.
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text/x-wiki
''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing.''
'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
=== Building (May 13th, 2009) (pc-132011) ===
* '''Additions'''
** Building
*** Left click to place a block, right click to remove a block.
** World saving
*** Level saves offline as a level.dat file.
* '''Changes'''
** World generator removed, now only spawns a flat world.
*** This is presumably due to building being tested.
* '''Bugs'''
** You can build inside yourself.
*** This bug would make it into the full release of Classic 20090516.
=== "Very silly mob" (May 13th, 2009) (pc-132128) ===
* '''Additions'''
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Are not saved to the level.
*** 100 spawn randomly on world loading.
=== Minecraft progress (May 15th, 2009) (pc-152225) ===
* '''Additions'''
** Block IDs
*** Block types: stone, dirt, grass, cobblestone, wood planks, air.
*** Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
** Block updates
*** Grass spreads to dirt when lit, and dies when not in light.
** Controls
*** Spawn human mobs by pressing G.
** World generation
*** Generates gentle hills interrupted by tall cliffs.
** User interface
*** Crosshair and block preview in top right.
* '''Changes'''
** Grass texture made slightly brighter.
*** Grass now uses a new side texture and dirt as its bottom texture.
** Cobblestone texture (from the stone block) contrast decreased.
** Number of human mobs spawned on world generation changed from 100 to 10.
** Physics made faster.
=== Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
* '''Additions'''
** Block particles
*** Appear when breaking blocks and fall to the ground before disappearing.
* '''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
*** In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
*** After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
*** Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
*** If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
*** Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
=== Saplings (May 16th, 2009) (pc-161148) ===
* '''Additions'''
** Saplings
*** Hidden on slot 6 to hide their ugly texture.
** Slight dark fog in the world.
* '''Changes'''
** Crosshair was made thicker.
** Cliffs are now much more common.
** Wood planks texture changed to a more yellow color.
** Particles now follow the player's location.
* '''Fixes'''
** Fixed the bug from the previous version.
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''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing.''
'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
=== Building (May 13th, 2009) (pc-132011) ===
* '''Additions'''
** Building
*** Left click to place a block, right click to remove a block.
** World saving
*** Level saves offline as a level.dat file.
* '''Changes'''
** World generator removed, now only spawns a flat world.
*** This is presumably due to building being tested.
* '''Bugs'''
** You can build inside yourself.
*** This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
=== "Very silly mob" (May 13th, 2009) (pc-132128) ===
* '''Additions'''
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Are not saved to the level.
*** 100 spawn randomly on world loading.
Notes:
* This version has been archived in the launcher.
=== Minecraft progress (May 15th, 2009) (pc-152225) ===
* '''Additions'''
** Block IDs
*** Block types: stone, dirt, grass, cobblestone, wood planks, air.
*** Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
** Block updates
*** Grass spreads to dirt when lit, and dies when not in light.
** Controls
*** Spawn human mobs by pressing G.
** World generation
*** Generates gentle hills interrupted by tall cliffs.
** User interface
*** Crosshair and block preview in top right.
* '''Changes'''
** Grass texture made slightly brighter.
*** Grass now uses a new side texture and dirt as its bottom texture.
** Cobblestone texture (from the stone block) contrast decreased.
** Number of human mobs spawned on world generation changed from 100 to 10.
** Physics made faster.
=== Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
* '''Additions'''
** Block particles
*** Appear when breaking blocks and fall to the ground before disappearing.
* '''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
*** In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
*** After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
*** Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
*** If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
*** Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
* This version has been archived in the launcher.
=== Saplings (May 16th, 2009) (pc-161148) ===
* '''Additions'''
** Saplings
*** Hidden on slot 6 to hide their ugly texture.
** Slight dark fog in the world.
* '''Changes'''
** Crosshair was made thicker.
** Cliffs are now much more common.
** Wood planks texture changed to a more yellow color.
** Particles now follow the player's location.
* '''Fixes'''
** Fixed the bug from the previous version.
Notes:
* This version has been archived in the launcher.
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''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing.''
'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
=== Building (May 13th, 2009) (pc-132011) ===
* '''Additions'''
** Building
*** Left click to place a block, right click to remove a block.
** World saving
*** Level saves offline as a level.dat file.
* '''Changes'''
** World generator removed, now only spawns a flat world.
*** This is presumably due to building being tested.
* '''Bugs'''
** You can build inside yourself.
*** This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
=== "Very silly mob" (May 13th, 2009) (pc-132128) ===
* '''Additions'''
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Are not saved to the level.
*** 100 spawn randomly on world loading.
Notes:
* This version has been archived in the launcher.
=== Minecraft progress (May 15th, 2009) (pc-152225) ===
* '''Additions'''
** Block IDs
*** Block types: stone, dirt, grass, cobblestone, wood planks, air.
*** Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
** Block updates
*** Grass spreads to dirt when lit, and dies when not in light.
** Controls
*** Spawn human mobs by pressing G.
** World generation
*** Generates gentle hills interrupted by tall cliffs.
** User interface
*** Crosshair and block preview in top right.
* '''Changes'''
** Grass texture made slightly brighter.
*** Grass now uses a new side texture and dirt as its bottom texture.
** Cobblestone texture (from the stone block) contrast decreased.
** Number of human mobs spawned on world generation changed from 100 to 10.
** Physics made faster.
=== Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
* '''Additions'''
** Block particles
*** Appear when breaking blocks and fall to the ground before disappearing.
* '''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
*** In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
*** After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
*** Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
*** If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
*** Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
* This version has been archived in the launcher.
=== Saplings (May 16th, 2009) (pc-161148) ===
* '''Additions'''
** Saplings
*** Hidden on slot 6 to hide their ugly texture.
** Slight dark fog in the world.
* '''Changes'''
** Crosshair was made thicker.
** Cliffs are now much more common.
** Wood planks texture changed to a more yellow color.
** Particles now follow the player's location.
* '''Fixes'''
** Fixed the bug from the previous version.
Notes:
* This version has been archived in the launcher.
== Guide ==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
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''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing. Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
=== Building (May 13th, 2009) (pc-132011) ===
* '''Additions'''
** Building
*** Left click to place a block, right click to remove a block.
** World saving
*** Level saves offline as a level.dat file.
* '''Changes'''
** World generator removed, now only spawns a flat world.
*** This is presumably due to building being tested.
* '''Bugs'''
** You can build inside yourself.
*** This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
=== "Very silly mob" (May 13th, 2009) (pc-132128) ===
* '''Additions'''
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Are not saved to the level.
*** 100 spawn randomly on world loading.
Notes:
* This version has been archived in the launcher.
=== Minecraft progress (May 15th, 2009) (pc-152225) ===
* '''Additions'''
** Block IDs
*** Block types: stone, dirt, grass, cobblestone, wood planks, air.
*** Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
** Block updates
*** Grass spreads to dirt when lit, and dies when not in light.
** Controls
*** Spawn human mobs by pressing G.
** World generation
*** Generates gentle hills interrupted by tall cliffs.
** User interface
*** Crosshair and block preview in top right.
* '''Changes'''
** Grass texture made slightly brighter.
*** Grass now uses a new side texture and dirt as its bottom texture.
** Cobblestone texture (from the stone block) contrast decreased.
** Number of human mobs spawned on world generation changed from 100 to 10.
** Physics made faster.
=== Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
* '''Additions'''
** Block particles
*** Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
* '''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
*** In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
*** After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
*** Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
*** If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
*** Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
* This version has been archived in the launcher.
=== Saplings (May 16th, 2009) (pc-161148) ===
* '''Additions'''
** Saplings
*** Hidden on slot 6 to hide their ugly texture.
** Slight dark fog in the world.
* '''Changes'''
** Crosshair was made thicker.
** Cliffs are now much more common.
** Wood planks texture changed to a more yellow color.
** Particles now follow the player's location.
* '''Fixes'''
** Fixed the bug from the previous version.
Notes:
* This version has been archived in the launcher.
== Guide ==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
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Added stuff about the video.
wikitext
text/x-wiki
''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing. Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
=== Building (May 13th, 2009) (pc-132011) ===
* '''Additions'''
** Building
*** Left click to place a block, right click to remove a block.
** World saving
*** Level saves offline as a level.dat file.
* '''Changes'''
** World generator removed, now only spawns a flat world.
*** This is presumably due to building being tested.
* '''Bugs'''
** You can build inside yourself.
*** This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
* This version also is the oldest version of Minecraft to have [https://www.youtube.com/watch?v=UMpv5kZ9-rE video] proof. Unfortunately, the original video from May 13th, 2009 is region-locked in all countries.
=== "Very silly mob" (May 13th, 2009) (pc-132128) ===
* '''Additions'''
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Are not saved to the level.
*** 100 spawn randomly on world loading.
Notes:
* This version has been archived in the launcher.
=== Minecraft progress (May 15th, 2009) (pc-152225) ===
* '''Additions'''
** Block IDs
*** Block types: stone, dirt, grass, cobblestone, wood planks, air.
*** Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
** Block updates
*** Grass spreads to dirt when lit, and dies when not in light.
** Controls
*** Spawn human mobs by pressing G.
** World generation
*** Generates gentle hills interrupted by tall cliffs.
** User interface
*** Crosshair and block preview in top right.
* '''Changes'''
** Grass texture made slightly brighter.
*** Grass now uses a new side texture and dirt as its bottom texture.
** Cobblestone texture (from the stone block) contrast decreased.
** Number of human mobs spawned on world generation changed from 100 to 10.
** Physics made faster.
=== Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
* '''Additions'''
** Block particles
*** Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
* '''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
*** In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
*** After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
*** Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
*** If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
*** Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
* This version has been archived in the launcher.
=== Saplings (May 16th, 2009) (pc-161148) ===
* '''Additions'''
** Saplings
*** Hidden on slot 6 to hide their ugly texture.
** Slight dark fog in the world.
* '''Changes'''
** Crosshair was made thicker.
** Cliffs are now much more common.
** Wood planks texture changed to a more yellow color.
** Particles now follow the player's location.
* '''Fixes'''
** Fixed the bug from the previous version.
Notes:
* This version has been archived in the launcher.
== Guide ==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
3dae692b1cfdb76fed6aa5bcf3e7d0be2126a0a4
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XX420MCplayerXx
3
Reverting becuase I'm a dumbass
wikitext
text/x-wiki
''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing. Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
=== Building (May 13th, 2009) (pc-132011) ===
* '''Additions'''
** Building
*** Left click to place a block, right click to remove a block.
** World saving
*** Level saves offline as a level.dat file.
* '''Changes'''
** World generator removed, now only spawns a flat world.
*** This is presumably due to building being tested.
* '''Bugs'''
** You can build inside yourself.
*** This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
=== "Very silly mob" (May 13th, 2009) (pc-132128) ===
* '''Additions'''
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Are not saved to the level.
*** 100 spawn randomly on world loading.
Notes:
* This version has been archived in the launcher.
=== Minecraft progress (May 15th, 2009) (pc-152225) ===
* '''Additions'''
** Block IDs
*** Block types: stone, dirt, grass, cobblestone, wood planks, air.
*** Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
** Block updates
*** Grass spreads to dirt when lit, and dies when not in light.
** Controls
*** Spawn human mobs by pressing G.
** World generation
*** Generates gentle hills interrupted by tall cliffs.
** User interface
*** Crosshair and block preview in top right.
* '''Changes'''
** Grass texture made slightly brighter.
*** Grass now uses a new side texture and dirt as its bottom texture.
** Cobblestone texture (from the stone block) contrast decreased.
** Number of human mobs spawned on world generation changed from 100 to 10.
** Physics made faster.
=== Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
* '''Additions'''
** Block particles
*** Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
* '''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
*** In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
*** After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
*** Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
*** If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
*** Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
* This version has been archived in the launcher.
=== Saplings (May 16th, 2009) (pc-161148) ===
* '''Additions'''
** Saplings
*** Hidden on slot 6 to hide their ugly texture.
** Slight dark fog in the world.
* '''Changes'''
** Crosshair was made thicker.
** Cliffs are now much more common.
** Wood planks texture changed to a more yellow color.
** Particles now follow the player's location.
* '''Fixes'''
** Fixed the bug from the previous version.
Notes:
* This version has been archived in the launcher.
== Guide ==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
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Fixed my dumb error lol
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''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing. Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
*'''Notes'''
**This version also is the oldest version of Minecraft to have [https://www.youtube.com/watch?v=UMpv5kZ9-rE video] proof. Unfortunately, the original video from May 13th, 2009 is region-locked in all countries.
=== Building (May 13th, 2009) (pc-132011)===
*'''Additions'''
**Building
***Left click to place a block, right click to remove a block.
**World saving
***Level saves offline as a level.dat file.
*'''Changes'''
**World generator removed, now only spawns a flat world.
***This is presumably due to building being tested.
*'''Bugs'''
**You can build inside yourself.
***This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
==="Very silly mob" (May 13th, 2009) (pc-132128)===
*'''Additions'''
**Human mobs
***Called zombies internally.
****This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
***Are not saved to the level.
***100 spawn randomly on world loading.
Notes:
*This version has been archived in the launcher.
===Minecraft progress (May 15th, 2009) (pc-152225)===
*'''Additions'''
**Block IDs
***Block types: stone, dirt, grass, cobblestone, wood planks, air.
***Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
**Block updates
***Grass spreads to dirt when lit, and dies when not in light.
**Controls
***Spawn human mobs by pressing G.
**World generation
***Generates gentle hills interrupted by tall cliffs.
**User interface
***Crosshair and block preview in top right.
* '''Changes'''
**Grass texture made slightly brighter.
***Grass now uses a new side texture and dirt as its bottom texture.
**Cobblestone texture (from the stone block) contrast decreased.
**Number of human mobs spawned on world generation changed from 100 to 10.
**Physics made faster.
===Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
*'''Additions'''
**Block particles
***Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
*'''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
***In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
***After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
***Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
***If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
***Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
*This version has been archived in the launcher.
===Saplings (May 16th, 2009) (pc-161148)===
* '''Additions'''
**Saplings
***Hidden on slot 6 to hide their ugly texture.
**Slight dark fog in the world.
*'''Changes'''
**Crosshair was made thicker.
**Cliffs are now much more common.
**Wood planks texture changed to a more yellow color.
**Particles now follow the player's location.
*'''Fixes'''
** Fixed the bug from the previous version.
Notes:
*This version has been archived in the launcher.
==Guide==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
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wikitext
text/x-wiki
''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing. Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
Notes:
*This version also is the oldest version of Minecraft to have [https://www.youtube.com/watch?v=UMpv5kZ9-rE video] proof. Unfortunately, the original video from May 13th, 2009 is region-locked in all countries.
=== Building (May 13th, 2009) (pc-132011)===
*'''Additions'''
**Building
***Left click to place a block, right click to remove a block.
**World saving
***Level saves offline as a level.dat file.
*'''Changes'''
**World generator removed, now only spawns a flat world.
***This is presumably due to building being tested.
*'''Bugs'''
**You can build inside yourself.
***This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
==="Very silly mob" (May 13th, 2009) (pc-132128)===
*'''Additions'''
**Human mobs
***Called zombies internally.
****This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
***Are not saved to the level.
***100 spawn randomly on world loading.
Notes:
*This version has been archived in the launcher.
===Minecraft progress (May 15th, 2009) (pc-152225)===
*'''Additions'''
**Block IDs
***Block types: stone, dirt, grass, cobblestone, wood planks, air.
***Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
**Block updates
***Grass spreads to dirt when lit, and dies when not in light.
**Controls
***Spawn human mobs by pressing G.
**World generation
***Generates gentle hills interrupted by tall cliffs.
**User interface
***Crosshair and block preview in top right.
* '''Changes'''
**Grass texture made slightly brighter.
***Grass now uses a new side texture and dirt as its bottom texture.
**Cobblestone texture (from the stone block) contrast decreased.
**Number of human mobs spawned on world generation changed from 100 to 10.
**Physics made faster.
===Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
*'''Additions'''
**Block particles
***Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
*'''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
***In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
***After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
***Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
***If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
***Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
*This version has been archived in the launcher.
===Saplings (May 16th, 2009) (pc-161148)===
* '''Additions'''
**Saplings
***Hidden on slot 6 to hide their ugly texture.
**Slight dark fog in the world.
*'''Changes'''
**Crosshair was made thicker.
**Cliffs are now much more common.
**Wood planks texture changed to a more yellow color.
**Particles now follow the player's location.
*'''Fixes'''
** Fixed the bug from the previous version.
Notes:
*This version has been archived in the launcher.
==Guide==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
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''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing. Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also called '''Classic 0.0.1a''') was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
** However, this may be a browser caching issue.
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
Notes:
*This version also is the oldest version of Minecraft to have [https://www.youtube.com/watch?v=UMpv5kZ9-rE video] proof. Unfortunately, the original video from May 13th, 2009 is region-locked in all countries.
=== Building (May 13th, 2009) (pc-132011)===
*'''Additions'''
**Building
***Left click to place a block, right click to remove a block.
**World saving
***Level saves offline as a level.dat file.
*'''Changes'''
**World generator removed, now only spawns a flat world.
***This is presumably due to building being tested.
*'''Bugs'''
**You can build inside yourself.
***This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
==="Very silly mob" (May 13th, 2009) (pc-132128)===
*'''Additions'''
**Human mobs
***Called zombies internally.
****This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
***Are not saved to the level.
***100 spawn randomly on world loading.
Notes:
*This version has been archived in the launcher.
===Minecraft progress (May 15th, 2009) (pc-152225)===
*'''Additions'''
**Block IDs
***Block types: stone, dirt, grass, cobblestone, wood planks, air.
***Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
**Block updates
***Grass spreads to dirt when lit, and dies when not in light.
**Controls
***Spawn human mobs by pressing G.
**World generation
***Generates gentle hills interrupted by tall cliffs.
**User interface
***Crosshair and block preview in top right.
* '''Changes'''
**Grass texture made slightly brighter.
***Grass now uses a new side texture and dirt as its bottom texture.
**Cobblestone texture (from the stone block) contrast decreased.
**Number of human mobs spawned on world generation changed from 100 to 10.
**Physics made faster.
===Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
*'''Additions'''
**Block particles
***Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
*'''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
***In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
***After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
***Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
***If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
***Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
*This version has been archived in the launcher.
===Saplings (May 16th, 2009) (pc-161148)===
* '''Additions'''
**Saplings
***Hidden on slot 6 to hide their ugly texture.
**Slight dark fog in the world.
*'''Changes'''
**Crosshair was made thicker.
**Cliffs are now much more common.
**Wood planks texture changed to a more yellow color.
**Particles now follow the player's location.
*'''Fixes'''
** Fixed the bug from the previous version.
Notes:
*This version has been archived in the launcher.
==Guide==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
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''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing. Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also commonly called '''Classic 0.0.1a''' due to an obsoleted speculation) was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
** However, this may be a browser caching issue.
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
Notes:
*This version also is the oldest version of Minecraft to have [https://www.youtube.com/watch?v=UMpv5kZ9-rE video] proof. Unfortunately, the original video from May 13th, 2009 is region-locked in all countries.
=== Building (May 13th, 2009) (pc-132011)===
*'''Additions'''
**Building
***Left click to place a block, right click to remove a block.
**World saving
***Level saves offline as a level.dat file.
*'''Changes'''
**World generator removed, now only spawns a flat world.
***This is presumably due to building being tested.
*'''Bugs'''
**You can build inside yourself.
***This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
==="Very silly mob" (May 13th, 2009) (pc-132128)===
*'''Additions'''
**Human mobs
***Called zombies internally.
****This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
***Are not saved to the level.
***100 spawn randomly on world loading.
Notes:
*This version has been archived in the launcher.
===Minecraft progress (May 15th, 2009) (pc-152225)===
*'''Additions'''
**Block IDs
***Block types: stone, dirt, grass, cobblestone, wood planks, air.
***Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
**Block updates
***Grass spreads to dirt when lit, and dies when not in light.
**Controls
***Spawn human mobs by pressing G.
**World generation
***Generates gentle hills interrupted by tall cliffs.
**User interface
***Crosshair and block preview in top right.
* '''Changes'''
**Grass texture made slightly brighter.
***Grass now uses a new side texture and dirt as its bottom texture.
**Cobblestone texture (from the stone block) contrast decreased.
**Number of human mobs spawned on world generation changed from 100 to 10.
**Physics made faster.
===Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
*'''Additions'''
**Block particles
***Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
*'''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
***In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
***After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
***Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
***If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
***Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
*This version has been archived in the launcher.
===Saplings (May 16th, 2009) (pc-161148)===
* '''Additions'''
**Saplings
***Hidden on slot 6 to hide their ugly texture.
**Slight dark fog in the world.
*'''Changes'''
**Crosshair was made thicker.
**Cliffs are now much more common.
**Wood planks texture changed to a more yellow color.
**Particles now follow the player's location.
*'''Fixes'''
** Fixed the bug from the previous version.
Notes:
*This version has been archived in the launcher.
==Guide==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
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#REDIRECT [[Classic 20090516]]
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Created page with "Classic 0.0.1a was the second released Classic version. "Classic 0.0.1a" here refers to a version that was announced at 16:52 UTC on IRC. Despite "Classic 0.0.1a" commonly being used to refer to the four preceding versions, it is more correct to refer to this version as 0.0.1a. == Additions == * GUI ** Added version number in the top left. *** Version number is "huge and annoying". == Bugs == * This version had issues with mouse look (like the preceding versions), wh..."
wikitext
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Classic 0.0.1a was the second released Classic version. "Classic 0.0.1a" here refers to a version that was announced at 16:52 UTC on IRC. Despite "Classic 0.0.1a" commonly being used to refer to the four preceding versions, it is more correct to refer to this version as 0.0.1a.
== Additions ==
* GUI
** Added version number in the top left.
*** Version number is "huge and annoying".
== Bugs ==
* This version had issues with mouse look (like the preceding versions), which Notch tried (and failed) to fix.
* Dock reported this version not having working textures, but it seems to be a browser caching bug rather than a bug with the game itself.
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Classic 0.0.1a was the second released Classic version. "Classic 0.0.1a" here refers to a version that was announced at 16:52 UTC on IRC. Despite "Classic 0.0.1a" commonly being used to refer to the four preceding versions, it is more correct to refer to this version as 0.0.1a.
== Additions ==
* GUI
** Added version number in the top left.
*** Version number is "huge and annoying".
== Bugs ==
* This version had issues with mouse look (like the preceding versions), which Notch tried (and failed) to fix.
* Dock reported this version having broken textures, but it seems to be a browser caching bug rather than a bug with the game itself.
* Dock also reported broken movement.
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Created page with "Classic 0.0.2a was a version of Classic announced on IRC at 17:05 UTC, released to try to fix the mouse bug. == Fixes == * Attempted to fix mouse look. ** This worked in some cases but not others. == Bugs == * The game hangs the browser on exit. * The mouse had jerky or low sensitivity for some people, but worked fine for others. ** This issue persisted for quite a while."
wikitext
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Classic 0.0.2a was a version of Classic announced on IRC at 17:05 UTC, released to try to fix the mouse bug.
== Fixes ==
* Attempted to fix mouse look.
** This worked in some cases but not others.
== Bugs ==
* The game hangs the browser on exit.
* The mouse had jerky or low sensitivity for some people, but worked fine for others.
** This issue persisted for quite a while.
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Classic 0.0.1a was the second released Classic version. "Classic 0.0.1a" here refers to a version that was announced at 16:52 UTC on IRC. Despite "Classic 0.0.1a" commonly being used to refer to [[Classic 20090516]], it is more correct to refer to this version as 0.0.1a.
== Additions ==
* GUI
** Added version number in the top left.
*** Version number is "huge and annoying".
== Bugs ==
* This version had issues with mouse look (like the preceding versions), which Notch tried (and failed) to fix.
* Dock reported this version having broken textures, but it seems to be a browser caching bug rather than a bug with the game itself.
* Dock also reported broken movement.
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''Note: This version's name is unconfirmed.''
''Note: This version is currently missing.''
Classic 0.0.1a was the second released Classic version. "Classic 0.0.1a" here refers to a version that was announced at 16:52 UTC on IRC. Despite "Classic 0.0.1a" commonly being used to refer to [[Classic 20090516]], it is more correct to refer to this version as 0.0.1a.
== Additions ==
* GUI
** Added version number in the top left.
*** Version number is "huge and annoying".
== Bugs ==
* This version had issues with mouse look (like the preceding versions), which Notch tried (and failed) to fix.
* Dock reported this version having broken textures, but it seems to be a browser caching bug rather than a bug with the game itself.
* Dock also reported broken movement.
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''Note: This version's name is unconfirmed.''
''Note: This version is currently missing.''
''This version was the latest version for 12 Minutes''
Classic 0.0.1a was the second released Classic version. "Classic 0.0.1a" here refers to a version that was announced at 16:52 UTC on IRC. Despite "Classic 0.0.1a" commonly being used to refer to [[Classic 20090516]], it is more correct to refer to this version as 0.0.1a.
== Additions ==
* GUI
** Added version number in the top left.
*** Version number is "huge and annoying".
== Bugs ==
* This version had issues with mouse look (like the preceding versions), which Notch tried (and failed) to fix.
* Dock reported this version having broken textures, but it seems to be a browser caching bug rather than a bug with the game itself.
* Dock also reported broken movement.
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''Note: This version's name is unconfirmed.''
''Note: This version is currently missing.''
Classic 0.0.1a was the second released Classic version. "Classic 0.0.1a" here refers to a version that was announced at 16:52 UTC on IRC. Despite "Classic 0.0.1a" commonly being used to refer to [[Classic 20090516]], it is more correct to refer to this version as 0.0.1a.
== Additions ==
* GUI
** Added version number in the top left.
*** Version number is "huge and annoying".
== Bugs ==
* This version had issues with mouse look (like the preceding versions), which Notch tried (and failed) to fix.
* Dock reported this version having broken textures, but it seems to be a browser caching bug rather than a bug with the game itself.
* Dock also reported broken movement.
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''Note: This version's name is unconfirmed.''
''Note: This version is currently missing.''
'''Classic 0.0.1a''' was the second released Classic version. "Classic 0.0.1a" here refers to a version that was announced at 16:52 UTC on IRC. Despite "Classic 0.0.1a" commonly being used to refer to [[Classic 20090516]], it is more correct to refer to this version as 0.0.1a.
== Additions ==
* GUI
** Added version number in the top left.
*** Version number is "huge and annoying".
== Bugs ==
* This version had issues with mouse look (like the preceding versions), which Notch tried (and failed) to fix.
* Dock reported this version having broken textures, but it seems to be a browser caching bug rather than a bug with the game itself.
* Dock also reported broken movement.
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''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing. Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also commonly called [['''Classic 0.0.1a''']] due to an obsoleted speculation) was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
** However, this may be a browser caching issue.
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
Notes:
*This version also is the oldest version of Minecraft to have [https://www.youtube.com/watch?v=UMpv5kZ9-rE video] proof. Unfortunately, the original video from May 13th, 2009 is region-locked in all countries.
=== Building (May 13th, 2009) (pc-132011)===
*'''Additions'''
**Building
***Left click to place a block, right click to remove a block.
**World saving
***Level saves offline as a level.dat file.
*'''Changes'''
**World generator removed, now only spawns a flat world.
***This is presumably due to building being tested.
*'''Bugs'''
**You can build inside yourself.
***This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
==="Very silly mob" (May 13th, 2009) (pc-132128)===
*'''Additions'''
**Human mobs
***Called zombies internally.
****This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
***Are not saved to the level.
***100 spawn randomly on world loading.
Notes:
*This version has been archived in the launcher.
===Minecraft progress (May 15th, 2009) (pc-152225)===
*'''Additions'''
**Block IDs
***Block types: stone, dirt, grass, cobblestone, wood planks, air.
***Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
**Block updates
***Grass spreads to dirt when lit, and dies when not in light.
**Controls
***Spawn human mobs by pressing G.
**World generation
***Generates gentle hills interrupted by tall cliffs.
**User interface
***Crosshair and block preview in top right.
* '''Changes'''
**Grass texture made slightly brighter.
***Grass now uses a new side texture and dirt as its bottom texture.
**Cobblestone texture (from the stone block) contrast decreased.
**Number of human mobs spawned on world generation changed from 100 to 10.
**Physics made faster.
===Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
*'''Additions'''
**Block particles
***Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
*'''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
***In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
***After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
***Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
***If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
***Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
*This version has been archived in the launcher.
===Saplings (May 16th, 2009) (pc-161148)===
* '''Additions'''
**Saplings
***Hidden on slot 6 to hide their ugly texture.
**Slight dark fog in the world.
*'''Changes'''
**Crosshair was made thicker.
**Cliffs are now much more common.
**Wood planks texture changed to a more yellow color.
**Particles now follow the player's location.
*'''Fixes'''
** Fixed the bug from the previous version.
Notes:
*This version has been archived in the launcher.
==Guide==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
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''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing. Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also commonly called '''[[Classic 0.0.1a]]''' due to an obsoleted speculation) was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
** However, this may be a browser caching issue.
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
Notes:
*This version also is the oldest version of Minecraft to have [https://www.youtube.com/watch?v=UMpv5kZ9-rE video] proof. Unfortunately, the original video from May 13th, 2009 is region-locked in all countries.
=== Building (May 13th, 2009) (pc-132011)===
*'''Additions'''
**Building
***Left click to place a block, right click to remove a block.
**World saving
***Level saves offline as a level.dat file.
*'''Changes'''
**World generator removed, now only spawns a flat world.
***This is presumably due to building being tested.
*'''Bugs'''
**You can build inside yourself.
***This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
==="Very silly mob" (May 13th, 2009) (pc-132128)===
*'''Additions'''
**Human mobs
***Called zombies internally.
****This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
***Are not saved to the level.
***100 spawn randomly on world loading.
Notes:
*This version has been archived in the launcher.
===Minecraft progress (May 15th, 2009) (pc-152225)===
*'''Additions'''
**Block IDs
***Block types: stone, dirt, grass, cobblestone, wood planks, air.
***Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
**Block updates
***Grass spreads to dirt when lit, and dies when not in light.
**Controls
***Spawn human mobs by pressing G.
**World generation
***Generates gentle hills interrupted by tall cliffs.
**User interface
***Crosshair and block preview in top right.
* '''Changes'''
**Grass texture made slightly brighter.
***Grass now uses a new side texture and dirt as its bottom texture.
**Cobblestone texture (from the stone block) contrast decreased.
**Number of human mobs spawned on world generation changed from 100 to 10.
**Physics made faster.
===Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
*'''Additions'''
**Block particles
***Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
*'''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
***In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
***After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
***Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
***If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
***Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
*This version has been archived in the launcher.
===Saplings (May 16th, 2009) (pc-161148)===
* '''Additions'''
**Saplings
***Hidden on slot 6 to hide their ugly texture.
**Slight dark fog in the world.
*'''Changes'''
**Crosshair was made thicker.
**Cliffs are now much more common.
**Wood planks texture changed to a more yellow color.
**Particles now follow the player's location.
*'''Fixes'''
** Fixed the bug from the previous version.
Notes:
*This version has been archived in the launcher.
==Guide==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
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Classic 0.0.2a
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VectorGraphics9260
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wikitext
text/x-wiki
''Note: This version is currently missing.''
Classic 0.0.2a was a version of Classic announced on IRC at 17:05 UTC, released to try to fix the mouse bug.
== Fixes ==
* Attempted to fix mouse look.
** This worked in some cases but not others.
== Bugs ==
* The game hangs the browser on exit.
* The mouse had jerky or low sensitivity for some people, but worked fine for others.
** This issue persisted for quite a while.
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XX420MCplayerXx
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Added some date stuff
wikitext
text/x-wiki
''Note: This version is currently missing.''
''This version was the latest version for 1 Hour''
Classic 0.0.2a was a version of Classic announced on IRC at 17:05 UTC, released to try to fix the mouse bug.
== Fixes ==
* Attempted to fix mouse look.
** This worked in some cases but not others.
== Bugs ==
* The game hangs the browser on exit.
* The mouse had jerky or low sensitivity for some people, but worked fine for others.
** This issue persisted for quite a while.
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''Note: This version is currently missing.''
''This version was the latest version for 1 Hour''
'''Classic 0.0.2a''' was a version of Classic announced on IRC at 17:05 UTC, released to try to fix the mouse bug.
== Fixes ==
* Attempted to fix mouse look.
** This worked in some cases but not others.
== Bugs ==
* The game hangs the browser on exit.
* The mouse had jerky or low sensitivity for some people, but worked fine for others.
** This issue persisted for quite a while.
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wikitext
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''Note: This version is currently missing.''
''This version was the latest version for 1 Hour''
'''Classic 0.0.2a''' was a version of Classic announced on IRC at 17:05 UTC, released to try to fix the mouse bug.
== Fixes ==
* Attempted to fix mouse look.
** This worked in some cases but not others.
== Bugs ==
* The game hangs the browser on exit.
* The mouse had jerky or low sensitivity for some people, but worked fine for others.
** This issue persisted for quite a while.
{{Version list}}
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Classic 0.0.3a
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2023-07-15T09:10:27Z
XX420MCplayerXx
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Created this page and made a note.
wikitext
text/x-wiki
''Note: This version is currently unavailable''
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''Note: This version is currently missing.''
[[File:0.0.3a with caves.png|thumb|A screenshot from a '''RECREATION''' of 0.0.3a, showcasing the caves.]]
0.0.3a was a version of Minecraft Classic released at 18:05 UTC on May 16th, 2009.
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''Note: This version is currently missing.''
[[File:0.0.3a with caves.png|thumb|A screenshot from a '''RECREATION''' of 0.0.3a, showcasing the caves.]]
0.0.3a was a version of Minecraft Classic released at 18:05 UTC on May 16th, 2009.
== Additions ==
* Caves
** Generated using a 'random walk' Perlin style algorithm.
** Cut only through stone, not dirt or grass.
== Bugs ==
* This version doesn't work on Asus Eee.
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''Note: This version is currently missing. Screenshots are from recreated versions.''
[[File:0.0.3a with caves.png|thumb|A screenshot from a '''RECREATION''' of 0.0.3a, showcasing the caves.]]
0.0.3a was a version of Minecraft Classic released at 18:05 UTC on May 16th, 2009.
== Additions ==
* Caves
** Generated using a 'random walk' Perlin style algorithm.
** Cut only through stone, not dirt or grass.
== Bugs ==
* This version doesn't work on Asus Eee.
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''Note: This version is currently missing. Screenshots are from recreated versions.''
[[File:0.0.3a with caves.png|thumb|A screenshot from a '''RECREATION''' of 0.0.3a, showcasing the caves.]]
'''0.0.3a''' was a version of Minecraft Classic released at 18:05 UTC on May 16th, 2009.
== Additions ==
* Caves
** Generated using a 'random walk' Perlin style algorithm.
** Cut only through stone, not dirt or grass.
== Bugs ==
* This version doesn't work on Asus Eee.
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''Note: This version is currently missing. Screenshots are from recreated versions.''
[[File:0.0.3a with caves.png|thumb|A screenshot from a '''RECREATION''' of 0.0.3a, showcasing the caves.]]
'''0.0.3a''' was a version of Minecraft Classic released at 18:05 UTC on May 16th, 2009.
== Additions ==
* Caves
** Generated using a 'random walk' Perlin style algorithm.
** Cut only through stone, not dirt or grass.
== Bugs ==
* This version doesn't work on Asus Eee.
{{Version list}}
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Old Minecraft Versions Wiki
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2023-07-15T09:14:09Z
XX420MCplayerXx
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some description
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A wiki for the old versions of minecraft. From the days of RubyDung, to Beta 1.8.1 and maybe beyond.
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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Skitbreon
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removed references to fandom and the "important articles" section. You can readd these later.
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A wiki for the old versions of minecraft. From the days of RubyDung, to Beta 1.8.1 and maybe beyond.
We're a collaborative community website about Old Minecraft Versions that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
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Skitbreon
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removed some text at the top, as it doesn't fit with the content of the page
wikitext
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<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A wiki for the old versions of minecraft. From the days of RubyDung, to Beta 1.8.1 and maybe beyond.
We're a collaborative community website about Old Minecraft Versions that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
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Skitbreon
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removed a paragraph, as it's redundant
wikitext
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<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A wiki for the old versions of minecraft. From the days of RubyDung, to Beta 1.8.1 and maybe beyond.
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Skitbreon
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Skitbreon moved page [[VectorGraphics9260 Wiki]] to [[Old Minecraft Versions Wiki]]: calling this "VectorGraphics9260 Wiki" doesn't make any sense
wikitext
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<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A wiki for the old versions of minecraft. From the days of RubyDung, to Beta 1.8.1 and maybe beyond.
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
A wiki for the old versions of minecraft. From the days of RubyDung, to Beta 1.8.1 and maybe beyond.
We're a collaborative community website about old Minecraft versions that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
[[Category:{{SITENAME}}]]
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File:0.0.3a with caves.png
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Recreation of 0.0.3a
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Classic 0.0.8a
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Created page with "''Note: This version's name is unconfirmed.'' Classic 0.0.8a was a version of Classic made around 18:49 UTC on May 16th, 2009, which added the "mode switch" control scheme. We have no information about 0.0.4a, 0.0.5a, 0.0.6a, and 0.0.7a, though it is likely that they existed. == Changes == * Controls ** Right click switches between build and destroy modes, and left click performs the selected action. *** Shows a ghosted block preview in build mode. * Game resolutio..."
wikitext
text/x-wiki
''Note: This version's name is unconfirmed.''
Classic 0.0.8a was a version of Classic made around 18:49 UTC on May 16th, 2009, which added the "mode switch" control scheme.
We have no information about 0.0.4a, 0.0.5a, 0.0.6a, and 0.0.7a, though it is likely that they existed.
== Changes ==
* Controls
** Right click switches between build and destroy modes, and left click performs the selected action.
*** Shows a ghosted block preview in build mode.
* Game resolution is now 640x480.
== Bugs ==
* The block previews had a graphical glitch.
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wikitext
text/x-wiki
''Note: This version's name is unconfirmed.''
'''Classic 0.0.8a''' was a version of Classic made around 18:49 UTC on May 16th, 2009, which added the "mode switch" control scheme.
We have no information about 0.0.4a, 0.0.5a, 0.0.6a, and 0.0.7a, though it is likely that they existed.
== Changes ==
* Controls
** Right click switches between build and destroy modes, and left click performs the selected action.
*** Shows a ghosted block preview in build mode.
* Game resolution is now 640x480.
== Bugs ==
* The block previews had a graphical glitch.
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2023-07-16T05:41:45Z
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wikitext
text/x-wiki
''Note: This version's name is unconfirmed.''
'''Classic 0.0.8a''' was a version of Classic made around 18:49 UTC on May 16th, 2009, which added the "mode switch" control scheme.
We have no information about 0.0.4a, 0.0.5a, 0.0.6a, and 0.0.7a, though it is likely that they existed.
== Changes ==
* Controls
** Right click switches between build and destroy modes, and left click performs the selected action.
*** Shows a ghosted block preview in build mode.
* Game resolution is now 640x480.
== Bugs ==
* The block previews had a graphical glitch.
{{Version list}}
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File:0.0.9a castle.png
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2023-07-15T19:25:24Z
VectorGraphics9260
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wikitext
text/x-wiki
e
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Classic 0.0.9a
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2023-07-15T19:26:09Z
VectorGraphics9260
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Created page with "''Note: This version is currently missing.'' [[File:0.0.9a castle.png|thumb|An original screenshot from this version.]] '''Classic 0.0.9a''' was a version of Classic released at 19:15 UTC on May 16th, 2009 to fix bugs. It is also the version in which the first screenshot and video were taken by someone other than Notch (however, the video is lost). == Fixes == * Fixed the visual bug with preview tiles from the previous version. * Fixed a bug where players could build..."
wikitext
text/x-wiki
''Note: This version is currently missing.''
[[File:0.0.9a castle.png|thumb|An original screenshot from this version.]]
'''Classic 0.0.9a''' was a version of Classic released at 19:15 UTC on May 16th, 2009 to fix bugs. It is also the version in which the first screenshot and video were taken by someone other than Notch (however, the video is lost).
== Fixes ==
* Fixed the visual bug with preview tiles from the previous version.
* Fixed a bug where players could build where they are standing.
== Notes ==
* For a long time, this was the earliest known publicly released version.
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VectorGraphics9260
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wikitext
text/x-wiki
''Note: This version is currently missing.''
[[File:0.0.9a castle.png|thumb|An original screenshot from this version.]]
'''Classic 0.0.9a''' was a version of Classic released at 19:15 UTC on May 16th, 2009 to fix bugs. It is also the version in which the first screenshot and video were taken by someone other than Notch (however, the video is lost).
== Fixes ==
* Fixed the visual bug with preview tiles from the previous version.
* Fixed a bug where players could build where they are standing.
== Notes ==
* For a long time, this was the earliest known publicly released version.
{{Version list}}
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User:Skitbreon
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2023-07-15T20:15:57Z
Skitbreon
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created user page for self
wikitext
text/x-wiki
I'm Skitbreon. I make Youtube videos about Pokémon though I have accounts on non-Pokémon related things, like this wiki! If you want, you can visit my Youtube channel at https://www.youtube.com/@skitbreon I'm not consistent at uploads or anything, I just happen to upload occasionally when I find something interesting.
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VectorGraphics9260 Wiki
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2023-07-15T20:22:05Z
Skitbreon
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Skitbreon moved page [[VectorGraphics9260 Wiki]] to [[Old Minecraft Versions Wiki]]: calling this "VectorGraphics9260 Wiki" doesn't make any sense
wikitext
text/x-wiki
#REDIRECT [[Old Minecraft Versions Wiki]]
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Main Page
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2023-07-16T04:30:31Z
VectorGraphics9260
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Changed redirect target from [[VectorGraphics9260 Wiki]] to [[Old Minecraft Versions Wiki]]
wikitext
text/x-wiki
#REDIRECT [[Old Minecraft Versions Wiki]]
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Classic 0.0.10a
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330
2023-07-16T04:31:35Z
XX420MCplayerXx
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Created page with "''Note: This version is unavailable.''"
wikitext
text/x-wiki
''Note: This version is unavailable.''
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331
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VectorGraphics9260
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wikitext
text/x-wiki
''Note: This version is currently missing.''
Classic 0.0.10a was a version of Classic released on May 17th, 2009 to add the ability to pause the game.
This was originally gonna
== Additions ==
* Can unhook the mouse by F10+Esc+Alt.
== Fixes ==
* Stability increase.
* Fixed a bug with the destroy function causing the game to crash when exiting.
** However, the duplicate destroy function was left in, causing the game to crash.
* This is likely the version that finally fixed the mouse issues Early Classic had.
== Bugs ==
* This version had a bug with the start and destroy functions which caused the game to crash.
** As such, the version was replaced by 0.0.11a after only 4 minutes.
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VectorGraphics9260
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wikitext
text/x-wiki
''Note: This version is currently missing.''
Classic 0.0.10a was a version of Classic released on May 17th, 2009 to add the ability to pause the game.
This was originally gonna be the first public release, but had a critical issue.
== Additions ==
* Can unhook the mouse by F10+Esc+Alt.
== Fixes ==
* Stability increase.
* Fixed a bug with the destroy function causing the game to crash when exiting.
** However, the duplicate destroy function was left in, causing the game to crash.
* This is likely the version that finally fixed the mouse issues Early Classic had.
== Bugs ==
* This version had a bug with the start and destroy functions which caused the game to crash.
** As such, the version was replaced by 0.0.11a after only 4 minutes.
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''Note: This version is currently missing.''
Classic 0.0.10a was a version of Classic released on May 17th, 2009 to add the ability to pause the game.
This was originally gonna be the first public release, but had a critical issue.
== Additions ==
* Can unhook the mouse by F10+Esc+Alt.
== Fixes ==
* Stability increase.
* Fixed a bug with the destroy function causing the game to crash when exiting.
** However, the duplicate destroy function was left in, causing the game to crash.
* This is likely the version that finally fixed the mouse issues Early Classic had.
== Bugs ==
* This version had a bug with the start and destroy functions which caused the game to crash.
** As such, the version was replaced by 0.0.11a after only 4 minutes.
{{Version list}}
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Classic 0.0.11a
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Created page with "''Note: This version is currently missing.'' Classic 0.0.11a was a version of Minecraft released on May 17th, 2009, and was the version released on TIGSource forums. As such, this version was used to mark the game's initial release, despite the game technically becoming available to people in IRC a day earlier. There is a version in the launcher called 0.0.11a which plays identically, but it contains files from a day after the version's release and was likely a develop..."
wikitext
text/x-wiki
''Note: This version is currently missing.''
Classic 0.0.11a was a version of Minecraft released on May 17th, 2009, and was the version released on TIGSource forums. As such, this version was used to mark the game's initial release, despite the game technically becoming available to people in IRC a day earlier.
There is a version in the launcher called 0.0.11a which plays identically, but it contains files from a day after the version's release and was likely a developer build of Minecraft created shortly after the game's release to begin work on implementing multiplayer functionality (as there is early server code in the version).
== Fixes ==
* Fixed a bug with the game's code from [[Classic 0.0.10a|0.0.10a]] making the game unplayable.
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''Note: This version is currently missing.''
[[File:11a castle.png|thumb|''A castle in this version.'']]
Classic 0.0.11a was a version of Minecraft released on May 17th, 2009, and was the version released on TIGSource forums. As such, this version was used to mark the game's initial release, despite the game technically becoming available to people in IRC a day earlier.
There is a version in the launcher called 0.0.11a which plays identically, but it contains files from a day after the version's release and was likely a developer build of Minecraft created shortly after the game's release to begin work on implementing multiplayer functionality (as there is early server code in the version).
== Fixes ==
* Fixed a bug with the game's code from [[Classic 0.0.10a|0.0.10a]] making the game unplayable.
== Guide ==
While this version is missing, there is an archived developer build from a day after this version's release that plays identically to 0.0.11a. This can be found in the vanilla launcher by enabling "Show historical versions of Minecraft: Java Edition in the launcher". It can also be found as "0.0.11a-launcher" or "0.0.12a-dev" in third-party launchers like Betacraft.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can right click to switch between placing and destroying, and left click to perform the respective action.
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''Note: This version is currently missing.''
[[File:11a castle.png|thumb|''A castle in this version.'']]
Classic 0.0.11a was a version of Minecraft released on May 17th, 2009, and was the version released on TIGSource forums. As such, this version was used to mark the game's initial release, despite the game technically becoming available to people in IRC a day earlier.
There is a version in the launcher called 0.0.11a which plays identically, but it contains files from a day after the version's release and was likely a developer build of Minecraft created shortly after the game's release to begin work on implementing multiplayer functionality (as there is early server code in the version).
== Fixes ==
* Fixed a bug with the game's code from [[Classic 0.0.10a|0.0.10a]] making the game unplayable.
== Guide ==
While this version is missing, there is an archived developer build from a day after this version's release that plays identically to 0.0.11a. This can be found in the vanilla launcher by enabling "Show historical versions of Minecraft: Java Edition in the launcher". It can also be found as "0.0.11a-launcher" or "0.0.12a-dev" in third-party launchers like Betacraft.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can right click to switch between placing and destroying, and left click to perform the respective action.
{{Version list}}
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11a castle
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''Note: This version is currently unavailable.''
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''Note: This version is currently mostly unavailable.''
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''Note: only some revisions of this version are found. (0.0.12a_03)''
Classic 0.0.12a was a major update to Minecraft Classic that added water, lava, and the world boundary.
= 0.0.12a =
== Additions ==
* Blocks
** Liquids: water and lava
*** Spread infinitely.
**** Replace air blocks below and to the side.
*** Do not harm the player.
*** Water does not spread from the world border.
*** Semi-transparent.
*** Produce stone on contact except on world generation.
* World generation
** World boundary
*** Appears as a sea of water surrounding the world.
*** Cannot be passed.
* Controls
** Swimming added.
== Changes ==
* Controls
** Jump height increased.
* Human mobs
** No longer get reset on level reset.
* Terrain generation
** Updated to account for water and lava.
** Generates islands.
** Dirt below water level will not become grass.
== Bugs ==
* Only saplings show up in the top right block icon.
= 0.0.12a_01 =
== Fixes ==
* Humans reset on a new level again.
= 0.0.12a_02 =
== Fixes ==
* Improved performance.
= 0.0.12a_03 =
== Fixes ==
* Improved performance.
* Fixed the block selection bug from 0.0.12a.
= General =
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''Note: only some revisions of this version are found. (0.0.12a_03)''
Classic 0.0.12a was a major update to Minecraft Classic that added water, lava, and the world boundary.
= 0.0.12a =
== Additions ==
* Blocks
** Liquids: water and lava
*** Spread infinitely.
**** Replace air blocks below and to the side.
*** Do not harm the player.
*** Water does not spread from the world border.
*** Semi-transparent.
*** Produce stone on contact except on world generation.
* World generation
** World boundary
*** Appears as a sea of water surrounding the world.
*** Cannot be passed.
* Controls
** Swimming added.
** F cycles render distance.
** N resets the level.
== Changes ==
* Controls
** Jump height increased.
* Human mobs
** No longer get reset on level reset.
* Terrain generation
** Updated to account for water and lava.
** Generates islands.
** Dirt below water level will not become grass.
== Bugs ==
* Only saplings show up in the top right block icon.
= 0.0.12a_01 =
== Fixes ==
* Humans reset on a new level again.
= 0.0.12a_02 =
== Fixes ==
* Improved performance.
= 0.0.12a_03 =
== Fixes ==
* Improved performance.
* Fixed the block selection bug from 0.0.12a.
= General =
== Development ==
One development version of 0.0.12a exists. (0.0.11a-launcher has not been included because information about it is on the [[Classic 0.0.11a|0.0.11a]] page.)
=== Water test (May 18th, 2009) ===
*'''Additions'''
**Blocks
*** Water
**** Spreads infinitely.
***** Replaces air blocks below and to the side.
**** Does not harm the player.
**** Water does not spread from the world border.
**** Opaque, and renders as a full block.
** World generation
*** World boundary
**** Appears as a sea of water surrounding the world.
**** Cannot be passed.
** Controls
*** Swimming added.
*** F cycles render distance.
*** N resets the level.
*'''Changes'''
** Terrain generation
*** Updated to account for water and lava.
*** Generates islands.
*** Dirt below water level will not become grass.
== Guide ==
This version is only playable in third-party launchers like Betacraft, where 0.0.12a_03 can be found.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can right click to switch between placing and destroying, and left click to perform the respective action. You can press '''N''' to generate a new world, and you can press '''F''' to toggle render distance.
Water and lava cannot be placed, and must be found in the world naturally. They spread infinitely to their sides and below them.
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[[File:0.0.12a.png|thumb|0.0.12a_03]]
''Note: only some revisions of this version are found. (0.0.12a_03)''
Classic 0.0.12a was a major update to Minecraft Classic that added water, lava, and the world boundary.
= 0.0.12a =
== Additions ==
* Blocks
** Liquids: water and lava
*** Spread infinitely.
**** Replace air blocks below and to the side.
*** Do not harm the player.
*** Water does not spread from the world border.
*** Semi-transparent.
*** Produce stone on contact except on world generation.
* World generation
** World boundary
*** Appears as a sea of water surrounding the world.
*** Cannot be passed.
* Controls
** Swimming added.
** F cycles render distance.
** N resets the level.
== Changes ==
* Controls
** Jump height increased.
* Human mobs
** No longer get reset on level reset.
* Terrain generation
** Updated to account for water and lava.
** Generates islands.
** Dirt below water level will not become grass.
== Bugs ==
* Only saplings show up in the top right block icon.
= 0.0.12a_01 =
== Fixes ==
* Humans reset on a new level again.
= 0.0.12a_02 =
== Fixes ==
* Improved performance.
= 0.0.12a_03 =
== Fixes ==
* Improved performance.
* Fixed the block selection bug from 0.0.12a.
= General =
== Development ==
[[File:0.0.12a dev.png|thumb]]
Two development versions of 0.0.12a exist. 0.0.11a-launcher has not been included because information about it is on the [[Classic 0.0.11a|0.0.11a]] page.
=== Water test (May 18th, 2009) ===
*'''Additions'''
**Blocks
*** Water
**** Spreads infinitely.
***** Replaces air blocks below and to the side.
**** Does not harm the player.
**** Water does not spread from the world border.
**** Opaque, and renders as a full block.
** World generation
*** World boundary
**** Appears as a sea of water surrounding the world.
**** Cannot be passed.
** Controls
*** Swimming added.
*** F cycles render distance.
*** N resets the level.
*'''Changes'''
** Terrain generation
*** Updated to account for water and lava.
*** Generates islands.
*** Dirt below water level will not become grass.
== Guide ==
This version is only playable in third-party launchers like Betacraft, where 0.0.12a_03 can be found.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can right click to switch between placing and destroying, and left click to perform the respective action. You can press '''N''' to generate a new world, and you can press '''F''' to toggle render distance.
Water and lava cannot be placed, and must be found in the world naturally. They spread infinitely to their sides and below them.
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[[File:0.0.12a.png|thumb|0.0.12a_03]]
''Note: only some revisions of this version are found. (0.0.12a_03)''
Classic 0.0.12a was a major update to Minecraft Classic that added water, lava, and the world boundary.
= 0.0.12a =
== Additions ==
* Blocks
** Liquids: water and lava
*** Spread infinitely.
**** Replace air blocks below and to the side.
*** Do not harm the player.
*** Water does not spread from the world border.
*** Semi-transparent.
*** Produce stone on contact except on world generation.
* World generation
** World boundary
*** Appears as a sea of water surrounding the world.
*** Cannot be passed.
* Controls
** Swimming added.
** F cycles render distance.
** N resets the level.
== Changes ==
* Controls
** Jump height increased.
* Human mobs
** No longer get reset on level reset.
* Terrain generation
** Updated to account for water and lava.
** Generates islands.
** Dirt below water level will not become grass.
== Bugs ==
* Only saplings show up in the top right block icon.
= 0.0.12a_01 =
== Fixes ==
* Humans reset on a new level again.
= 0.0.12a_02 =
== Fixes ==
* Improved performance.
= 0.0.12a_03 =
== Fixes ==
* Improved performance.
* Fixed the block selection bug from 0.0.12a.
= General =
== Development ==
[[File:0.0.12a dev.png|thumb]]
Two development versions of 0.0.12a exist. 0.0.11a-launcher has not been included because information about it is on the [[Classic 0.0.11a|0.0.11a]] page.
=== Water test (May 18th, 2009) ===
*'''Additions'''
**Blocks
*** Water
**** Spreads infinitely.
***** Replaces air blocks below and to the side.
**** Does not harm the player.
**** Water does not spread from the world border.
**** Opaque, and renders as a full block.
** World generation
*** World boundary
**** Appears as a sea of water surrounding the world.
**** Cannot be passed.
** Controls
*** Swimming added.
*** F cycles render distance.
*** N resets the level.
*'''Changes'''
** Terrain generation
*** Updated to account for water and lava.
*** Generates islands.
*** Dirt below water level will not become grass.
== Guide ==
This version is only playable in third-party launchers like Betacraft, where 0.0.12a_03 can be found.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can right click to switch between placing and destroying, and left click to perform the respective action. You can press '''N''' to generate a new world, and you can press '''F''' to toggle render distance.
Water and lava cannot be placed, and must be found in the world naturally. They spread infinitely to their sides and below them.
{{Version list}}
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Template:Version list
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2023-07-16T05:22:49Z
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Created page with "== Version list == === Classic === * '''Private test builds''' ** [[Classic 20090516]] ** [[Classic 0.0.1a]] ** [[Classic 0.0.2a]] ** [[Classic 0.0.3a]] ** [[Classic 0.0.8a]] ** [[Classic 0.0.9a]] ** [[Classic 0.0.10a]] * '''Early Classic versions''' ** [[Classic 0.0.11a]] ** [[Classic 0.0.12a]] ** [[Classic 0.0.13a]] ** [[Classic 0.0.14a]] * '''Multiplayer test versions''' ** [[Classic 0.0.15a]] ** [[Classic 0.0.16a]] ** [[Classic 0.0.17a]] ** [[Classic 0.0.18a]] * '''M..."
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== Version list ==
=== Classic ===
* '''Private test builds'''
** [[Classic 20090516]]
** [[Classic 0.0.1a]]
** [[Classic 0.0.2a]]
** [[Classic 0.0.3a]]
** [[Classic 0.0.8a]]
** [[Classic 0.0.9a]]
** [[Classic 0.0.10a]]
* '''Early Classic versions'''
** [[Classic 0.0.11a]]
** [[Classic 0.0.12a]]
** [[Classic 0.0.13a]]
** [[Classic 0.0.14a]]
* '''Multiplayer test versions'''
** [[Classic 0.0.15a]]
** [[Classic 0.0.16a]]
** [[Classic 0.0.17a]]
** [[Classic 0.0.18a]]
* '''Middle Classic versions'''
** [[Classic 0.0.19a]]
** [[Classic 0.0.20a]]
** [[Classic 0.0.21a]]
** [[Classic 0.0.22a]]
** [[Classic 0.0.23a]]
* '''Survival Test versions'''
** [[Classic 0.24]]
** [[Classic 0.25]]
** [[Classic 0.26]]
** [[Classic 0.27]]
* '''Late Classic versions'''
** [[Classic 0.28]]
** [[Classic 0.29]]
** [[Classic 0.30]]
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File:0.0.12a.png
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''Note: This version's name is unconfirmed.''
''Note: This version is currently missing.''
'''Classic 0.0.1a''' was the second released Classic version. "Classic 0.0.1a" here refers to a version that was announced at 16:52 UTC on IRC. Despite "Classic 0.0.1a" commonly being used to refer to [[Classic 20090516]], it is more correct to refer to this version as 0.0.1a.
== Additions ==
* GUI
** Added version number in the top left.
*** Version number is "huge and annoying".
== Bugs ==
* This version had issues with mouse look (like the preceding versions), which Notch tried (and failed) to fix.
* Dock reported this version having broken textures, but it seems to be a browser caching bug rather than a bug with the game itself.
* Dock also reported broken movement.
{{Version list}}
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''Note: This version's name is unconfirmed.''
''Note: This version is currently missing.''
[[File:Classic 0.0.1a.png|thumb|A '''RECREATION''' of Classic 0.0.1a by Tristan Corso.]]
'''Classic 0.0.1a''' was the second released Classic version. "Classic 0.0.1a" here refers to a version that was announced at 16:52 UTC on IRC. Despite "Classic 0.0.1a" commonly being used to refer to [[Classic 20090516]], it is more correct to refer to this version as 0.0.1a.
== Additions ==
* GUI
** Added version number in the top left.
*** Version number is "huge and annoying".
== Bugs ==
* This version had issues with mouse look (like the preceding versions), which Notch tried (and failed) to fix.
* Dock reported this version having broken textures, but it seems to be a browser caching bug rather than a bug with the game itself.
* Dock also reported broken movement.
{{Version list}}
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Classic 0.0.13a
0
159
352
2023-07-16T05:43:03Z
XX420MCplayerXx
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Created page with "''Note: Only 1 vevision is found the rest are lost rn.''"
wikitext
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''Note: Only 1 vevision is found the rest are lost rn.''
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''Note: only some revisions of this version are found. (Classic 0.0.13a_03)''
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2023-07-16T06:01:44Z
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wikitext
text/x-wiki
''Note: only some revisions of this version are found. (Classic 0.0.13a_03)''
Classic 0.0.13a was a major update to Minecraft Classic that added the block selection outline, and online level saving for registered accounts that are logged in while playing.
= 0.0.13a =
== Additions ==
* Blocks
** Added a thin black block selection outline.
*** This causes a bug where the white overlay vanishes when very close to a block on one or more of its sides.
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2023-07-16T06:03:22Z
XX420MCplayerXx
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/* Additions */
wikitext
text/x-wiki
''Note: only some revisions of this version are found. (Classic 0.0.13a_03)''
Classic 0.0.13a was a major update to Minecraft Classic that added the block selection outline, and online level saving for registered accounts that are logged in while playing.
= 0.0.13a =
== Additions ==
* Blocks
** Added a block selection outline
*** This causes a bug where you can replace a block without breaking a block.
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2023-07-16T06:22:38Z
XX420MCplayerXx
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Added stuff idk
wikitext
text/x-wiki
''Note: only some revisions of this version are found. (Classic 0.0.13a_03)''
Classic 0.0.13a was a major update to Minecraft Classic that added the block selection outline, and online level saving for registered accounts that are logged in while playing.
= 0.0.13a =
== Additions ==
* General
** Added online level saving for regisered accounts that are logged in while playing
** Five save slots (0-4)
** Pressing escape now opens the newly added pause menu.
== Changes ==
*Blocks
**Changed the sapling texture
**Lava is not transparent and going into lava that is two blocks deep will now show as red and not orange.
*Gameplay
**Holding the jump button no longer lets you auto-jump
**The player jump height is back to its Classic 0.0.11a value
**You swim faster, but you also now sink faster.
*General
**The game window resolution is now 854x480, not 640x480. (854x480 is Widescreen 480p).
**The GUI to show you what block you have currently selected is back in its usual spot.
**The dirt texture on the World Generating screen is darker now.
*Controls
**Holding down the R key no longer warps you around the map. It now acts as if you've pressed it once.
*Terrain
**The terrain in no longer one block above the water line.
**When lava and water mix, they now make stone every time
**The top dirt layer is more uniform now
***Almost always there is a layer of grass with dirt under it above the stone
***Cliff faces now are always made of grass, dirt and stone, not just pure grass and dirt alone anymore.
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XX420MCplayerXx
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/* Changes */
wikitext
text/x-wiki
''Note: only some revisions of this version are found. (Classic 0.0.13a_03)''
Classic 0.0.13a was a major update to Minecraft Classic that added the block selection outline, and online level saving for registered accounts that are logged in while playing.
= 0.0.13a =
== Additions ==
* General
** Added online level saving for regisered accounts that are logged in while playing
** Five save slots (0-4)
** Pressing escape now opens the newly added pause menu.
== Changes ==
*Blocks
**Changed the sapling texture
**Lava is not transparent and going into lava that is two blocks deep will now show as red and not orange.
*Gameplay
**Holding the jump button no longer lets you auto-jump
**The player jump height is back to its Classic 0.0.11a value
**You swim faster, but you also now sink faster.
*General
**The game window resolution is now 854x480, not 640x480. (854x480 is Widescreen 480p).
**The GUI to show you what block you have currently selected is back in its usual spot.
**The dirt texture on the World Generating screen is darker now.
*Controls
**Holding down the R key no longer warps you around the map. It now acts as if you've pressed it once.
*Terrain
**The terrain in no longer one block above the water line.
**When lava and water mix, they now make stone every time
**The top dirt layer is more uniform now
***Almost always there is a layer of grass with dirt under it above the stone
***Cliff faces now are always made of grass, dirt and stone, not just pure grass and dirt alone anymore.
== Fixes ==
* Fixed a bug where block textures that are touching the top or bottom of the map not rendering
== Bugs ==
* Water has tranparency issues.
* Levels sometimes don't save.
** This is due to Opera and older versions of Java didn't support the Notch Code™ workaround by notch to allow connection to a gost from an applet in LWJGL.
* When looking at just the right angle, you can replace a block with another block without destroying the first block.
f4029118aa5f9033a8e41c26709132eb04c54f29
362
359
2023-07-17T04:20:27Z
XX420MCplayerXx
3
wikitext
text/x-wiki
''Note: only some revisions of this version are found. (0.0.13a_03)''
Classic 0.0.13a was a major update to Minecraft Classic that added the block selection outline, and online level saving for registered accounts that are logged in while playing.
= 0.0.13a =
== Additions ==
* General
** Added online level saving for regisered accounts that are logged in while playing
** Five save slots (0-4)
** Pressing escape now opens the newly added pause menu.
== Changes ==
*Blocks
**Changed the sapling texture
**Lava is not transparent and going into lava that is two blocks deep will now show as red and not orange.
*Gameplay
**Holding the jump button no longer lets you auto-jump
**The player jump height is back to its Classic 0.0.11a value
**You swim faster, but you also now sink faster.
*General
**The game window resolution is now 854x480, not 640x480. (854x480 is Widescreen 480p).
**The GUI to show you what block you have currently selected is back in its usual spot.
**The dirt texture on the World Generating screen is darker now.
*Controls
**Holding down the R key no longer warps you around the map. It now acts as if you've pressed it once.
*Terrain
**The terrain in no longer one block above the water line.
**When lava and water mix, they now make stone every time
**The top dirt layer is more uniform now
***Almost always there is a layer of grass with dirt under it above the stone
***Cliff faces now are always made of grass, dirt and stone, not just pure grass and dirt alone anymore.
== Fixes ==
* Fixed a bug where block textures that are touching the top or bottom of the map not rendering
== Bugs ==
* Water has tranparency issues.
* Levels sometimes don't save.
** This is due to Opera and older versions of Java didn't support the Notch Code™ workaround by notch to allow connection to a gost from an applet in LWJGL.
* When looking at just the right angle, you can replace a block with another block without destroying the first block.
31857c2f3514b0b937fb8643b2f488abe9b97291
363
362
2023-07-17T04:24:39Z
VectorGraphics9260
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wikitext
text/x-wiki
''Note: only some revisions of this version are found. (0.0.13a_03)''
Classic 0.0.13a was a major update to Minecraft Classic that added online level saving for registered accounts that are logged in while playing.
= 0.0.13a =
== Additions ==
* General
** Added online level saving for regisered accounts that are logged in while playing
** Five save slots (0-4)
** Pressing escape now opens the newly added pause menu.
== Changes ==
*Blocks
**Changed the sapling texture
**Lava is not transparent, and going into lava that is two blocks deep will now show as red and not orange.
*Gameplay
**Holding the jump button no longer lets you auto-jump
**The player jump height is back to its Classic 0.0.11a value
**You swim faster, but you also now sink faster.
*General
**The game window resolution is now 854x480, not 640x480. (854x480 is Widescreen 480p).
**The GUI to show you what block you have currently selected is back in its usual spot.
* The dirt texture on the World Generating screen is darker now.
*Controls
**Holding down the R key no longer warps you around the map. It now acts as if you've pressed it once.
*Terrain
**The terrain in no longer one block above the water line.
**When lava and water mix, they now make stone every time
**The top dirt layer is more uniform now
***Almost always there is a layer of grass with dirt under it above the stone
***Cliff faces now are always made of grass, dirt and stone, not just pure grass and dirt alone anymore.
== Fixes ==
* Fixed a bug where block textures that are touching the top or bottom of the map not rendering
== Bugs ==
* Water has transparency issues.
* Levels sometimes don't save.
** This is due to Opera and older versions of Java didn't support the Notch Code™ workaround by notch to allow connection to a ghost from an applet in LWJGL.
* When looking at just the right angle, you can replace a block with another block without destroying the first block.
= 0.0.13a_01 =
The changes in this version are unknown.
= 0.0.13a_02 =
The changes in this version are unknown.
= 0.0.13a_03 =
== Changes ==
* Humans no longer spawn on level generation.
* Lava lakes no longer spawn on the surface.
* Pressing ESC while in a menu will exit the menu.
== Fixes ==
* Fixed level saving.
= General =
== Development ==
0.0.13a had three development versions.
=== World size test (launcher version) (May 21, 2009) ===
* '''Additions'''
** Pause menu, opened by pressing Escape.
* '''Changes'''
** Movement in water is faster.
** Holding the jump key no longer allows for auto-jumping.
** Jump height reduced to its 11a value.
** Holding down R no longer shuffles the player.
** Lava has been made opaque.
** Sapling texture updated.
** World is now completely flat, though caves can still generate.
** A generated world from the pause menu is 512x64x32.
=== World size tests (May 21, 2009) ===
* '''Changes'''
** World generation screen change.
** Two world size tests: 1024x64x64 and 512x64x512.
** Terrain generator updated.
** Dirt layer has been reduced to 1 block.
** Water generating on lava creates stone.
== Guide ==
The last revision of 0.0.13a, 0.0.13a_03, can be found in the vanilla launcher by enabling "Show historical versions of Minecraft: Java Edition in the launcher". It can also be found in third-party launchers like Betacraft.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position. Pressing '''G''' spawns a human mob, and you can right click to switch between placing and destroying, and left click to perform the respective action. You can press '''F''' to toggle render distance. Pressing Escape opens the pause menu, but saving doesn't work, so use the OfflineDATSave addon on Betacraft to save a level file on exit.
Water and lava cannot be placed, and must be found in the world naturally. They spread infinitely to their sides and below them.
{{Version list}}
65e00f973d513b268bb6bcad8fea63d0f56f5f4c
365
363
2023-07-17T04:25:52Z
VectorGraphics9260
2
wikitext
text/x-wiki
''Note: only some revisions of this version are found. (0.0.13a-dev1, 0.0.13a_03)''
Classic 0.0.13a was a major update to Minecraft Classic that added online level saving for registered accounts that are logged in while playing.
= 0.0.13a =
== Additions ==
* General
** Added online level saving for regisered accounts that are logged in while playing
** Five save slots (0-4)
** Pressing escape now opens the newly added pause menu.
== Changes ==
*Blocks
**Changed the sapling texture
**Lava is not transparent, and going into lava that is two blocks deep will now show as red and not orange.
*Gameplay
**Holding the jump button no longer lets you auto-jump
**The player jump height is back to its Classic 0.0.11a value
**You swim faster, but you also now sink faster.
*General
**The game window resolution is now 854x480, not 640x480. (854x480 is Widescreen 480p).
**The GUI to show you what block you have currently selected is back in its usual spot.
* The dirt texture on the World Generating screen is darker now.
*Controls
**Holding down the R key no longer warps you around the map. It now acts as if you've pressed it once.
*Terrain
**The terrain in no longer one block above the water line.
**When lava and water mix, they now make stone every time
**The top dirt layer is more uniform now
***Almost always there is a layer of grass with dirt under it above the stone
***Cliff faces now are always made of grass, dirt and stone, not just pure grass and dirt alone anymore.
== Fixes ==
* Fixed a bug where block textures that are touching the top or bottom of the map not rendering
== Bugs ==
* Water has transparency issues.
* Levels sometimes don't save.
** This is due to Opera and older versions of Java didn't support the Notch Code™ workaround by notch to allow connection to a ghost from an applet in LWJGL.
* When looking at just the right angle, you can replace a block with another block without destroying the first block.
= 0.0.13a_01 =
The changes in this version are unknown.
= 0.0.13a_02 =
The changes in this version are unknown.
= 0.0.13a_03 =
== Changes ==
* Humans no longer spawn on level generation.
* Lava lakes no longer spawn on the surface.
* Pressing ESC while in a menu will exit the menu.
== Fixes ==
* Fixed level saving.
= General =
== Development ==
0.0.13a had three development versions.
=== World size test (launcher version) (May 21, 2009) ===
* '''Additions'''
** Pause menu, opened by pressing Escape.
* '''Changes'''
** Movement in water is faster.
** Holding the jump key no longer allows for auto-jumping.
** Jump height reduced to its 11a value.
** Holding down R no longer shuffles the player.
** Lava has been made opaque.
** Sapling texture updated.
** World is now completely flat, though caves can still generate.
** A generated world from the pause menu is 512x64x32.
=== World size tests (May 21, 2009) ===
* '''Changes'''
** World generation screen change.
** Two world size tests: 1024x64x64 and 512x64x512.
** Terrain generator updated.
** Dirt layer has been reduced to 1 block.
** Water generating on lava creates stone.
== Guide ==
The last revision of 0.0.13a, 0.0.13a_03, can be found in the vanilla launcher by enabling "Show historical versions of Minecraft: Java Edition in the launcher". It can also be found in third-party launchers like Betacraft.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position. Pressing '''G''' spawns a human mob, and you can right click to switch between placing and destroying, and left click to perform the respective action. You can press '''F''' to toggle render distance. Pressing Escape opens the pause menu, but saving doesn't work, so use the OfflineDATSave addon on Betacraft to save a level file on exit.
Water and lava cannot be placed, and must be found in the world naturally. They spread infinitely to their sides and below them.
{{Version list}}
4e3c46f5a3d85b851dd1c60276c686c10097f06c
369
365
2023-07-17T04:29:28Z
VectorGraphics9260
2
wikitext
text/x-wiki
[[File:C0.0.13a.png|thumb|Classic 0.0.13a_03]]
''Note: only some revisions of this version are found. (0.0.13a-dev1, 0.0.13a_03)''
Classic 0.0.13a was a major update to Minecraft Classic that added online level saving for registered accounts that are logged in while playing.
= 0.0.13a =
== Additions ==
* General
** Added online level saving for registered accounts that are logged in while playing
** Five save slots (0-4)
** Pressing escape now opens the newly added pause menu.
== Changes ==
*Blocks
**Changed the sapling texture
**Lava is not transparent, and going into lava that is two blocks deep will now show as red and not orange.
*Gameplay
**Holding the jump button no longer lets you auto-jump
**The player jump height is back to its Classic 0.0.11a value
**You swim faster, but you also now sink faster.
*General
**The game window resolution is now 854x480, not 640x480. (854x480 is Widescreen 480p).
**The GUI to show you what block you have currently selected is back in its usual spot.
* The dirt texture on the World Generating screen is darker now.
*Controls
**Holding down the R key no longer warps you around the map. It now acts as if you've pressed it once.
*Terrain
**The terrain in no longer one block above the water line.
**When lava and water mix, they now make stone every time
**The top dirt layer is more uniform now
***Almost always there is a layer of grass with dirt under it above the stone
***Cliff faces now are always made of grass, dirt and stone, not just pure grass and dirt alone anymore.
== Fixes ==
* Fixed a bug where block textures that are touching the top or bottom of the map not rendering
== Bugs ==
* Water has transparency issues.
* Levels sometimes don't save.
** This is due to Opera and older versions of Java didn't support the Notch Code™ workaround by notch to allow connection to a ghost from an applet in LWJGL.
* When looking at just the right angle, you can replace a block with another block without destroying the first block.
= 0.0.13a_01 =
The changes in this version are unknown.
= 0.0.13a_02 =
The changes in this version are unknown.
= 0.0.13a_03 =
== Changes ==
* Humans no longer spawn on level generation.
* Lava lakes no longer spawn on the surface.
* Pressing ESC while in a menu will exit the menu.
== Fixes ==
* Fixed level saving.
= General =
== Development ==
0.0.13a had three development versions.
=== World size test (launcher version) (May 21, 2009) ===
* '''Additions'''
** Pause menu, opened by pressing Escape.
* [[File:Classic0.0.13adev1.png|thumb|The first world size test.]]'''Changes'''
** Movement in water is faster.
** Holding the jump key no longer allows for auto-jumping.
** Jump height reduced to its 11a value.
** Holding down R no longer shuffles the player.
** Lava has been made opaque.
** Sapling texture updated.
** World is now completely flat, though caves can still generate.
** A generated world from the pause menu is 512x64x32.
=== World size tests (May 21, 2009) ===
* '''Changes'''
** World generation screen change.
** Two world size tests: 1024x64x64 and 512x64x512.
** Terrain generator updated.
** Dirt layer has been reduced to 1 block.
** Water generating on lava creates stone.
== Guide ==
The last revision of 0.0.13a, 0.0.13a_03, can be found in the vanilla launcher by enabling "Show historical versions of Minecraft: Java Edition in the launcher". It can also be found in third-party launchers like Betacraft.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position. Pressing '''G''' spawns a human mob, and you can right click to switch between placing and destroying, and left click to perform the respective action. You can press '''F''' to toggle render distance. Pressing Escape opens the pause menu, but saving doesn't work, so use the OfflineDATSave addon on Betacraft to save a level file on exit.
Water and lava cannot be placed, and must be found in the world naturally. They spread infinitely to their sides and below them.
{{Version list}}
9626cf60bd095a1c50f572865ff027e41c91b7a3
Classic 20090516
0
135
353
303
2023-07-16T05:43:19Z
VectorGraphics9260
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wikitext
text/x-wiki
''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: This version is currently missing. Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also commonly called '''[[Classic 0.0.1a]]''' due to an obsoleted speculation) was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
** However, this may be a browser caching issue.
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
Notes:
*This version also is the oldest version of Minecraft to have [https://www.youtube.com/watch?v=UMpv5kZ9-rE video] proof. Unfortunately, the original video from May 13th, 2009 is region-locked in all countries.
=== Building (May 13th, 2009) (pc-132011)===
*'''Additions'''
**Building
***Left click to place a block, right click to remove a block.
**World saving
***Level saves offline as a level.dat file.
*'''Changes'''
**World generator removed, now only spawns a flat world.
***This is presumably due to building being tested.
*'''Bugs'''
**You can build inside yourself.
***This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
==="Very silly mob" (May 13th, 2009) (pc-132128)===
*'''Additions'''
**Human mobs
***Called zombies internally.
****This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
***Are not saved to the level.
***100 spawn randomly on world loading.
Notes:
*This version has been archived in the launcher.
===Minecraft progress (May 15th, 2009) (pc-152225)===
*'''Additions'''
**Block IDs
***Block types: stone, dirt, grass, cobblestone, wood planks, air.
***Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
**Block updates
***Grass spreads to dirt when lit, and dies when not in light.
**Controls
***Spawn human mobs by pressing G.
**World generation
***Generates gentle hills interrupted by tall cliffs.
**User interface
***Crosshair and block preview in top right.
* '''Changes'''
**Grass texture made slightly brighter.
***Grass now uses a new side texture and dirt as its bottom texture.
**Cobblestone texture (from the stone block) contrast decreased.
**Number of human mobs spawned on world generation changed from 100 to 10.
**Physics made faster.
===Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
*'''Additions'''
**Block particles
***Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
*'''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
***In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
***After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
***Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
***If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
***Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
*This version has been archived in the launcher.
===Saplings (May 16th, 2009) (pc-161148)===
* '''Additions'''
**Saplings
***Hidden on slot 6 to hide their ugly texture.
**Slight dark fog in the world.
*'''Changes'''
**Crosshair was made thicker.
**Cliffs are now much more common.
**Wood planks texture changed to a more yellow color.
**Particles now follow the player's location.
*'''Fixes'''
** Fixed the bug from the previous version.
Notes:
*This version has been archived in the launcher.
==Guide==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
{{Version list}}
1ca268abe701e7531a0541e1bfbcf4a0e932557e
366
353
2023-07-17T04:26:51Z
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2
wikitext
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''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: only some revisions of this version are found. (pc-132011, pc-132128, pc-152252, pc-161148). Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also commonly called '''[[Classic 0.0.1a]]''' due to an obsoleted speculation) was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
** However, this may be a browser caching issue.
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
Notes:
*This version also is the oldest version of Minecraft to have [https://www.youtube.com/watch?v=UMpv5kZ9-rE video] proof. Unfortunately, the original video from May 13th, 2009 is region-locked in all countries.
=== Building (May 13th, 2009) (pc-132011)===
*'''Additions'''
**Building
***Left click to place a block, right click to remove a block.
**World saving
***Level saves offline as a level.dat file.
*'''Changes'''
**World generator removed, now only spawns a flat world.
***This is presumably due to building being tested.
*'''Bugs'''
**You can build inside yourself.
***This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
==="Very silly mob" (May 13th, 2009) (pc-132128)===
*'''Additions'''
**Human mobs
***Called zombies internally.
****This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
***Are not saved to the level.
***100 spawn randomly on world loading.
Notes:
*This version has been archived in the launcher.
===Minecraft progress (May 15th, 2009) (pc-152225)===
*'''Additions'''
**Block IDs
***Block types: stone, dirt, grass, cobblestone, wood planks, air.
***Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
**Block updates
***Grass spreads to dirt when lit, and dies when not in light.
**Controls
***Spawn human mobs by pressing G.
**World generation
***Generates gentle hills interrupted by tall cliffs.
**User interface
***Crosshair and block preview in top right.
* '''Changes'''
**Grass texture made slightly brighter.
***Grass now uses a new side texture and dirt as its bottom texture.
**Cobblestone texture (from the stone block) contrast decreased.
**Number of human mobs spawned on world generation changed from 100 to 10.
**Physics made faster.
===Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
*'''Additions'''
**Block particles
***Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
*'''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
***In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
***After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
***Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
***If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
***Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
*This version has been archived in the launcher.
===Saplings (May 16th, 2009) (pc-161148)===
* '''Additions'''
**Saplings
***Hidden on slot 6 to hide their ugly texture.
**Slight dark fog in the world.
*'''Changes'''
**Crosshair was made thicker.
**Cliffs are now much more common.
**Wood planks texture changed to a more yellow color.
**Particles now follow the player's location.
*'''Fixes'''
** Fixed the bug from the previous version.
Notes:
*This version has been archived in the launcher.
==Guide==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
{{Version list}}
32c8e44c0457b3622d63646458e2a385a21f07f1
377
366
2023-07-18T23:39:36Z
VectorGraphics9260
2
wikitext
text/x-wiki
''Note: This version was never given an official name by Mojang. As such, it has been named based on what it is referred to by the community.''
''Note: only some revisions of this version are found. (pc-132011, pc-132128, pc-152252, pc-161148). Several screenshots are from recreated versions.''
[[File:C0.0.1a.png|thumb|Several block types available in Classic 20090516. This is from a '''RECREATION.''' ]]
'''Classic 20090516''' (also commonly called '''[[Classic 0.0.1a]]''' due to an obsoleted speculation) was the first released version of Minecraft, the link having been shared with private testers on IRC, and actually refers to four versions that were released in an attempt to fix mouse issues and add a mouse Y invert.
== Additions ==
* Blocks:
** Grass and Dirt
*** Grass spreads to dirt in light and dies when sky light is obstructed. Grass uses a modified version of a texture from Notch's game RubyDung.
** Cobblestone
*** Uses a modified version of a texture from Notch's game RubyDung (more on that below).
** Stone
** Saplings
*** Had a very crudely drawn texture.
**** Hidden on the 6th slot in order to hide their ugly texture.
** Wooden Planks
*** Had a very light color.
* Controls
** Running around by W, A, S, and D.
** Use mouse to look around.
*** Press Y to invert the mouse Y-axis.
** Space to jump
*** Jump height is a little over 1 block.
** Left click places blocks, right click breaks them.
*** The player can reach about 4 blocks.
* Entities
** Human mobs
*** Called zombies internally.
**** This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
*** Spawned by pressing G.
* Physics
** It is possible to fall off the world.
== Pre-reuploads ==
[[File:C0.0.1a texture bug.png|thumb|A screenshot from a '''RECREATION''' of Classic 20090516-2, courtesy of SeaGlowingPro.]]
In the first three versions, there were various bugs.
* Numerous mouse issues were present in the first 3 versions.
* In the first reupload, textures were broken (though to what extent is unknown).
** However, this may be a browser caching issue.
== Development ==
Classic 20090516 had many private development versions, some of which were shown on Notch's Youtube channel and several of which are available in the launcher.
Due to these versions traditionally being catalogued as part of a separate phase called "pre-Classic", they have their own names, which are shown here for completeness.
These versions include three builds of RubyDung, a game Notch was working on before he made Minecraft. RubyDung was originally going to be a more accessible Dwarf Fortress clone, which Notch was working on throughout February of 2009 and up to May 2009 at the latest.
=== RubyDung (Before February 9th, 2009) ===
*'''Additions'''
**Terrain
***Each terrain coordinate is a vertex, unlike in Minecraft where terrain coordinates are blocks.
**Very simple terrain generator.
***Randomly picks high or low for each terrain coordinate.
**Terrain texture
***This texture is from an as-of-yet unidentified Warcraft III map (which resembles Dota in layout).
***The texture is 512x512.
**Shading
***Some sides of the terrain are more lit than others based on their angle with a light source.
==== Trivia ====
*RubyDung was originally going to be a more approachable Dwarf Fortress clone.
=== RubyDung (February 9th, 2009) (rd-20090209) ===
*'''Additions'''
**Different materials added.
***Grass
****Texture renders on flat and sloped ground.
***Stone
****Texture renders on vertical cliffs.
**Terrain rendering now varies the color of tiles randomly.
**Black fog that darkens areas further away from the camera.
***This would later appear in early versions of Minecraft in darker areas.[[File:200902092053 terrain.png|thumb|The terrain.png from this version.|link=http://minecraft.fandom.com/wiki/File:200902092053_terrain.png]]
**Terrain.png originates from this version.
*'''Changes'''
**Terrain generator
***Now generates flat areas with tall cliffs.
==== Trivia ====
*This is the first version with the terrain.png file.
=== RubyDung (February 15th, 2009) (rd-20090215) ===
rd-20090215 refers to two versions of RubyDung, one with normal trees and one with high density trees. Screenshots of both versions are available.
*'''Additions'''
**Trees
***Render as flat 2D sprites always facing the camera.
***Have two options for normal and high density.
***Spawn randomly on grass.
**Dynamic lighting
***Images of this version show different levels of light and presence or absence of the dark fog.
**Either caves or interactivity existed in this version, but we don't know which. In a screenshot, we can see a mountain that has been cut into.
==== Trivia ====
*This version was mentioned by Notch on IRC.
=== Intermediate builds (May 12th-13th, 2009) (pc-131334, pc-131641, pc-131648) ===
[[File:Pc-131641-remake.png|thumb|A screenshot from a '''RECREATION''' of the intermediate build, showing slow terrain loading.]]
*'''Additions'''
**Blocks
***The world is made up of 256x256x64 blocks.
****The map takes 20 seconds to generate.
***There are two block types, based on the materials from RubyDung: grass and stone.
***Grass generates on fully lit tiles on the top few levels of the world.
***Are rendered in chunks of 8x8 blocks.
**Physics
***The player can now walk and jump around the world.
****The player's hitbox is 1.7 blocks tall.
***The world is rendered in first person perspective.
****This was going to be in RubyDung, but Notch scrapped it due to block textures looking pixelated and distorted that close up.
***It is possible to fall out of the world.
**Pressing R resets the player's position.
*'''Changes'''
**Game largely rewritten to be more like Infiniminer, a tile-based building and mining game Notch found.
**Trees removed.
**Lighting
***Dynamic lighting removed
****Light now only has two levels: bright (areas with access to the sky) and dark (areas which are covered).
***Black fog is now only applied in dark areas (areas with no access to sky light).
**Terrain generator
***The terrain generator now creates large caves using a "cellular automaton" like algorithm.
*'''Bugs'''
**These versions had severe performance issues.
***It took up to a tenth of a second to update a chunk.
=== Cave game tech test (May 13th, 2009) (pc-131655) ===
[[File:Cave game tech test.png|thumb|A screenshot from the Cave Game tech demo.]]
* '''Changes'''
** Chunks are 16x16 instead of 8x8 because 8x8 chunks were slower to load.
* '''Fixes'''
**Fixed the performance issues.
Notes:
*This version also is the oldest version of Minecraft to have [https://www.youtube.com/watch?v=UMpv5kZ9-rE video] proof. Unfortunately, the original video from May 13th, 2009 is region-locked in all countries.
=== Building (May 13th, 2009) (pc-132011)===
*'''Additions'''
**Building
***Left click to place a block, right click to remove a block.
**World saving
***Level saves offline as a level.dat file.
*'''Changes'''
**World generator removed, now only spawns a flat world.
***This is presumably due to building being tested.
*'''Bugs'''
**You can build inside yourself.
***This bug would make it into the full release of Classic 20090516.
Notes:
* This version has been archived in the launcher.
==="Very silly mob" (May 13th, 2009) (pc-132128)===
*'''Additions'''
**Human mobs
***Called zombies internally.
****This is because they are a recycled zombie model from Notch's unfinished game Zombie Town.
*** Ran around aimlessly, without a proper AI.
***Are not saved to the level.
***100 spawn randomly on world loading.
Notes:
*This version has been archived in the launcher.
===Minecraft progress (May 15th, 2009) (pc-152225)===
*'''Additions'''
**Block IDs
***Block types: stone, dirt, grass, cobblestone, wood planks, air.
***Blocks can be selected using number keys, in order to place stone, dirt, cobblestone, or wood planks.
**Block updates
***Grass spreads to dirt when lit, and dies when not in light.
**Controls
***Spawn human mobs by pressing G.
**World generation
***Generates gentle hills interrupted by tall cliffs.
**User interface
***Crosshair and block preview in top right.
* '''Changes'''
**Grass texture made slightly brighter.
***Grass now uses a new side texture and dirt as its bottom texture.
**Cobblestone texture (from the stone block) contrast decreased.
**Number of human mobs spawned on world generation changed from 100 to 10.
**Physics made faster.
===Graphical glitch, block particles (May 15th, 2009) (pc-152252) ===
*'''Additions'''
**Block particles
***Appear when breaking blocks and fall to the ground before disappearing.[[File:Rd-160052.png|thumb|A rendering glitch in pc-152252.]]
*'''Bugs'''
** A rendering bug happens in this version, which was documented by Ez.
***In Minecraft, a script called the "tesselator" is responsible for drawing faces to the screen given vertex locations in the world. Each face rendered by the tesselator has 4 corners, so data is fed to the tesselator by a big list of vertices. When the tesselator is working correctly, the data is split up into groups of 4 vertices properly, and square faces are drawn.
***After a counter in the script reaches 524288, the tesselator resets itself.
*** In the following version, which fixes the bug, the game checks if the tesselator is finished drawing a face before resetting it (by checking if the index in the list is a multiple of 4). However, this version does not include that check, so the tesselator can reset in the middle of drawing a block. This causes the faces that are supposed to be drawn and the faces that actually are drawn to become misaligned (causing stretched, triangular, and diagonal faces), and eventually corrupt completely, rendering the GUI unusable (given the GUI refreshes every frame as opposed to just every time a block updates).
***Drawing a face between a set of 4 vertices that's misaligned with the actual blocks results in triangles or diagonal block faces, exactly what is seen on flat terrain in the original version.
***If the tesselator is offset by 4, it returns to the proper state (just skipping a block), and thus the glitches can appear to undo themselves (though, the GUI will still fail to render).
***Random chunk ticks on "bad" chunks can also cause the tesselator to update, and sometimes stop rendering a chunk entirely.
Notes:
*This version has been archived in the launcher.
===Saplings (May 16th, 2009) (pc-161148)===
* '''Additions'''
**Saplings
***Hidden on slot 6 to hide their ugly texture.
**Slight dark fog in the world.
*'''Changes'''
**Crosshair was made thicker.
**Cliffs are now much more common.
**Wood planks texture changed to a more yellow color.
**Particles now follow the player's location.
*'''Fixes'''
** Fixed the bug from the previous version.
Notes:
*This version has been archived in the launcher.
==Guide==
No full releases of Classic 20090516 are archived, however you can play the May 16th dev build (which is almost identical except for the Y invert functionality and a texture issue detailed below). This version is in most Minecraft launchers, including the official one. To show the version in the official launcher, go to the settings and check "show historical versions of Minecraft: Java Edition in the launcher" under Java Edition settings. This will show several pre-release versions including '''rd-161348''', which is the same as pc-161148, the most complete available dev version of Classic 20090516. If you are using a launcher like Betacraft or MineOnline, look for pc-161148 or rd-161348.
[[File:Pc-161148 terrain.png|thumb|The correct terrain.png for c-20090516]]
'''NOTE: This version has incorrect sapling texture. For whatever reason, the archived version of pc-161148 is edited to use 0.0.13a's textures.''' To fix this, download the terrain.png shown here and replace the terrain.png in the jar (you can extract the jar using 7z, paste in the terrain, delete META-INF, and then select all the files IN the extracted folder (NOT the folder itself) and zip them. Then, rename it to pc-161148.jar or rd-161348.jar (depending on what it was named originally).)
Alternatively, if you use MultiMC, use [https://github.com/TristanCorso911/mmc-mods/blob/main/jarmods/Textures%20fix%20from%20pc-161148.jar this jar patch] by Tristan Corso.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can left click to place blocks and right click to break them. You can place blocks where you are standing, allowing for an x-ray effect.
The game saves a "level.dat" to the instance directory (.minecraft if using the default launcher, or the instance directory in MultiMC (or its derivatives) or Betacraft) which can be backed up to save your world.
{{Version list}}
ff1460b79549c5d45c967b79ac0d8ec6aeda9a7f
Classic 0.30
0
160
355
2023-07-16T05:48:26Z
XX420MCplayerXx
3
Created page with "''Note: only some revisions of this version are found. (0.30-s-1858, 0.30-c-1900)''"
wikitext
text/x-wiki
''Note: only some revisions of this version are found. (0.30-s-1858, 0.30-c-1900)''
6ada309d72e3a83eeca139b7f9de2e3126a95d37
Classic 0.0.12a
0
155
360
344
2023-07-17T04:05:17Z
VectorGraphics9260
2
wikitext
text/x-wiki
[[File:0.0.12a.png|thumb|0.0.12a_03]]
''Note: only some revisions of this version are found. (0.0.12a_03)''
Classic 0.0.12a was a major update to Minecraft Classic that added water, lava, and the world boundary.
= 0.0.12a =
== Additions ==
* Blocks
** Liquids: water and lava
*** Spread infinitely.
**** Replace air blocks below and to the side.
*** Do not harm the player.
*** Water does not spread from the world border.
*** Semi-transparent.
*** Produce stone on contact except on world generation.
* World generation
** World boundary
*** Appears as a sea of water surrounding the world.
*** Cannot be passed.
* Controls
** Swimming added.
** F cycles render distance.
** N resets the level
*
== Changes ==
* Controls
** Jump height increased.
* Human mobs
** No longer get reset on level reset.
* Terrain generation
** Updated to account for water and lava.
** Generates islands.
** Dirt below water level will not become grass.
== Bugs ==
* Only saplings show up in the top right block icon.
= 0.0.12a_01 =
== Fixes ==
* Humans reset on a new level again.
= 0.0.12a_02 =
== Fixes ==
* Improved performance.
= 0.0.12a_03 =
== Fixes ==
* Improved performance.
* Fixed the block selection bug from 0.0.12a.
= General =
== Development ==
[[File:0.0.12a dev.png|thumb]]
Two development versions of 0.0.12a exist. 0.0.11a-launcher has not been included because information about it is on the [[Classic 0.0.11a|0.0.11a]] page.
=== Water test (May 18th, 2009) ===
*'''Additions'''
**Blocks
*** Water
**** Spreads infinitely.
***** Replaces air blocks below and to the side.
**** Does not harm the player.
**** Water does not spread from the world border.
**** Opaque, and renders as a full block.
** World generation
*** World boundary
**** Appears as a sea of water surrounding the world.
**** Cannot be passed.
** Controls
*** Swimming added.
*** F cycles render distance.
*** N resets the level.
*'''Changes'''
** Terrain generation
*** Updated to account for water and lava.
*** Generates islands.
*** Dirt below water level will not become grass.
== Guide ==
This version is only playable in third-party launchers like Betacraft, where 0.0.12a_03 can be found.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can right click to switch between placing and destroying, and left click to perform the respective action. You can press '''N''' to generate a new world, and you can press '''F''' to toggle render distance.
Water and lava cannot be placed, and must be found in the world naturally. They spread infinitely to their sides and below them.
{{Version list}}
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[[File:0.0.12a.png|thumb|0.0.12a_03]]
''Note: only some revisions of this version are found. (0.0.11a-launcher, 0.0.12a_03)''
Classic 0.0.12a was a major update to Minecraft Classic that added water, lava, and the world boundary.
= 0.0.12a =
== Additions ==
* Blocks
** Liquids: water and lava
*** Spread infinitely.
**** Replace air blocks below and to the side.
*** Do not harm the player.
*** Water does not spread from the world border.
*** Semi-transparent.
*** Produce stone on contact except on world generation.
* World generation
** World boundary
*** Appears as a sea of water surrounding the world.
*** Cannot be passed.
* Controls
** Swimming added.
** F cycles render distance.
** N resets the level
*
== Changes ==
* Controls
** Jump height increased.
* Human mobs
** No longer get reset on level reset.
* Terrain generation
** Updated to account for water and lava.
** Generates islands.
** Dirt below water level will not become grass.
== Bugs ==
* Only saplings show up in the top right block icon.
= 0.0.12a_01 =
== Fixes ==
* Humans reset on a new level again.
= 0.0.12a_02 =
== Fixes ==
* Improved performance.
= 0.0.12a_03 =
== Fixes ==
* Improved performance.
* Fixed the block selection bug from 0.0.12a.
= General =
== Development ==
[[File:0.0.12a dev.png|thumb]]
Two development versions of 0.0.12a exist. 0.0.11a-launcher has not been included because information about it is on the [[Classic 0.0.11a|0.0.11a]] page.
=== Water test (May 18th, 2009) ===
*'''Additions'''
**Blocks
*** Water
**** Spreads infinitely.
***** Replaces air blocks below and to the side.
**** Does not harm the player.
**** Water does not spread from the world border.
**** Opaque, and renders as a full block.
** World generation
*** World boundary
**** Appears as a sea of water surrounding the world.
**** Cannot be passed.
** Controls
*** Swimming added.
*** F cycles render distance.
*** N resets the level.
*'''Changes'''
** Terrain generation
*** Updated to account for water and lava.
*** Generates islands.
*** Dirt below water level will not become grass.
== Guide ==
This version is only playable in third-party launchers like Betacraft, where 0.0.12a_03 can be found.
This version only has creative mode, and there are only a few blocks to work with, which can be selected using the number keys. You can press '''R''' to reset your position, though be warned as holding R randomizes your position repeatedly, which might be dangerous for people who are sensitive to flashing images. Pressing '''G''' spawns a human mob, and you can right click to switch between placing and destroying, and left click to perform the respective action. You can press '''N''' to generate a new world, and you can press '''F''' to toggle render distance.
Water and lava cannot be placed, and must be found in the world naturally. They spread infinitely to their sides and below them.
{{Version list}}
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''Note: this version currently is mostly unavailable. (0.0.14a_08)''
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''Note: only some revisions of this version are found. (0.0.14a_08)''
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Created page with "''Note: only some revisions of this version are found. (0.0.15a-05311904)''"
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''Note: only some revisions of this version are found. (0.0.15a-05311904)''
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''Note: only some revisions of this version are found. (0.0.15a-05311904)''
= 0.0.15a =
== Additions ==
* General
** Multiplayer
*** Added Multiplayer
*** Other players have the human mob model.
*** Block particles are non-existant in multiplayer
== Changes ==
* Blocks
** Lava
*** Flow is slower
*** No model shading
*** Liquids directly under a block dont cause x-ray effects
* Mobs
** Humans
*** The head and arms don't flail as much
* Textures
** Planks changed
** Leaves changed
** Wood changed
** Gravel changed
** Sand changed
*** Removed redundant grass and dirt textures, and unused cloud textures leftover from 0.0.14a
* Generated Structures
** Trees
*** New shape that doesn't look like giant green matchsticks
== Bugs ==
* Player can place blocks inside others.
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Created page with "''Note: only some revisions of this version are found. (0.0.16a_02-081047)'' = 0.0.16a = == Additions == * Commands ** /ban ** /banip ** /kick ** /broadcast == Changes == * Multiplayer ** Reduced bandwidth usage == Fixes == * Fixed minor bugs [more info needed!] == Bugs == * Players can go out of sync if the game changes when logging in."
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''Note: only some revisions of this version are found. (0.0.16a_02-081047)''
= 0.0.16a =
== Additions ==
* Commands
** /ban
** /banip
** /kick
** /broadcast
== Changes ==
* Multiplayer
** Reduced bandwidth usage
== Fixes ==
* Fixed minor bugs [more info needed!]
== Bugs ==
* Players can go out of sync if the game changes when logging in.
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Created page with "''Note: only some revisions of this version are found. (0.0.17a-2014)'' = 0.0.17a = == Additions == * Commands ** Added /setspawn but only for admins * Multiplayer ** You can now list logged in players by pressing Tab ** New server-side client verification (found in server.properties) *** setting it to false allows players to directly connect ** Added logged-in.txt on servers == Changes =="
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''Note: only some revisions of this version are found. (0.0.17a-2014)''
= 0.0.17a =
== Additions ==
* Commands
** Added /setspawn but only for admins
* Multiplayer
** You can now list logged in players by pressing Tab
** New server-side client verification (found in server.properties)
*** setting it to false allows players to directly connect
** Added logged-in.txt on servers
== Changes ==
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''Note: This version is currently missing (0.0.18a_02)''
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''Note: Only some versions of 0.0.18a are found. (0.0.18a_02)''
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